Space Bugs Collaboration
Moderators: MR.D, Moderators
- bobthedinosaur
- Blood & Steel Developer
- Posts: 2700
- Joined: 25 Aug 2004, 13:31
Space Bugs Collaboration
To avoid flooding the WIP I am making a new thread on space bug progress, since several people have expressed interest with working on them.
So please share your work on this thread.
1st Download (more to come):
Here are the crab and snake bugs with UV's in obj and 3ds form.
So please share your work on this thread.
1st Download (more to come):
Here are the crab and snake bugs with UV's in obj and 3ds form.
- Attachments
-
- snake.jpg (32.87 KiB) Viewed 6130 times
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- crab.jpg (21.43 KiB) Viewed 6130 times
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- snakeNcrab.zip
- (41.69 KiB) Downloaded 36 times
Re: Space Bugs Collaboration
i want to texture these; am i stepping on toes/
Re: Space Bugs Collaboration
they don't have toes to step on kaiser
Re: Space Bugs Collaboration
squishing any pseudopods then
- bobthedinosaur
- Blood & Steel Developer
- Posts: 2700
- Joined: 25 Aug 2004, 13:31
Re: Space Bugs Collaboration
no, please do. just share your results.
Re: Space Bugs Collaboration
cant wait to come back home :D
also, i suggest u take a look at sy demon from dark colony
also, i suggest u take a look at sy demon from dark colony
- bobthedinosaur
- Blood & Steel Developer
- Posts: 2700
- Joined: 25 Aug 2004, 13:31
Re: Space Bugs Collaboration
what do you meanby "sy demon"? I did a google search didn't find any thing but DC screen shots.Wombat wrote:take a look at sy demon from dark colony
Re: Space Bugs Collaboration
its a unit from DC, but ye, could be hard to find pics >> ill send u one later
Re: Space Bugs Collaboration
Antlions from hl2 sneaking in?
Re: Space Bugs Collaboration
found something
basicly something with this head with more teeth
with huge talons? spikes ? blades? and small body
basicly something with this head with more teeth
with huge talons? spikes ? blades? and small body
- bobthedinosaur
- Blood & Steel Developer
- Posts: 2700
- Joined: 25 Aug 2004, 13:31
Re: Space Bugs Collaboration
Uploaded the UV'ed rhino and wasp
and
I'm not really a fan of the rhino yet. Maybe a good texture will help, or maybe I should redo it.
and
I'm not really a fan of the rhino yet. Maybe a good texture will help, or maybe I should redo it.
- Attachments
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- rhinoNwasp.zip
- (37.03 KiB) Downloaded 29 times
Re: Space Bugs Collaboration
the head is ok, the legs need work.
- bobthedinosaur
- Blood & Steel Developer
- Posts: 2700
- Joined: 25 Aug 2004, 13:31
Re: Space Bugs Collaboration
i think I might redo that one (the rhino).
anyways heres the soldier (previously known as drone) and a nest:
anyways heres the soldier (previously known as drone) and a nest:
- Attachments
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- nestv2.jpg (40.07 KiB) Viewed 5993 times
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- droneNnest.zip
- (52.47 KiB) Downloaded 30 times
Last edited by bobthedinosaur on 16 Dec 2010, 06:39, edited 1 time in total.
- bobthedinosaur
- Blood & Steel Developer
- Posts: 2700
- Joined: 25 Aug 2004, 13:31
Re: Space Bugs Collaboration
okay. redid the rhino. and made a new drone that looks more like a worker. the old drone can be a soldier, maybe?
- Attachments
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- newDroneNrhino.zip
- (54.05 KiB) Downloaded 28 times
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- newdrone.jpg
- (39.6 KiB) Downloaded 2 times
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- newrhino.jpg
- (50.18 KiB) Downloaded 2 times
Last edited by bobthedinosaur on 16 Dec 2010, 07:16, edited 2 times in total.
Re: Space Bugs Collaboration
something looks really wack about your normals bob, is it the tool or all those edges on the flat one unwielded?
Re: Space Bugs Collaboration
here have a bouncy quadraped anim from my holloween project:
Code: Select all
walk()
{
if(ISMOVING)
{
turn base to x-axis <10> speed <100>;
turn leg1 to z-axis <-20> speed <235>;
turn leg1 to y-axis <-30> speed <235>;
turn leg4 to z-axis <-20> speed <235>;
turn leg4 to y-axis <-30> speed <235>;
turn leg2 to z-axis <0> speed <235>;
turn leg2 to y-axis <30> speed <235>;
turn leg3 to z-axis <0> speed <235>;
turn leg3 to y-axis <30> speed <235>;
sleep 100;
turn head to x-axis <-10> speed <100>;
sleep 100;
}
if(ISMOVING)
{
turn base to x-axis <-10> speed <100>;
turn leg2 to z-axis <-20> speed <235>;
turn leg2 to y-axis <-30> speed <235>;
turn leg3 to z-axis <-20> speed <235>;
turn leg3 to y-axis <-30> speed <235>;
turn leg1 to z-axis <0> speed <235>;
turn leg1 to y-axis <30> speed <235>;
turn leg4 to z-axis <0> speed <235>;
turn leg4 to y-axis <30> speed <235>;
turn head to x-axis <10> speed <100>;
sleep 100;
}
turn head to x-axis <0> speed <100>;
sleep 100;
turn base to x-axis <0> speed <100>;
}
- bobthedinosaur
- Blood & Steel Developer
- Posts: 2700
- Joined: 25 Aug 2004, 13:31
Re: Space Bugs Collaboration
Nice. Is that for a spider like unit?
Re: Space Bugs Collaboration
I imported the snake and crab thing in upspring, but everything is one object?
Re: Space Bugs Collaboration
Its raining Headcrabs.. HelloLUA, tall, venomous, sneaky and mean.
http://springrts.com/phpbb/download/fil ... ew&id=5415
Texture is 128x128, modell itself is unchanged, applied smothing groups (not invented, nor related to smoth). Oh, and Permission to speak granted.
http://springrts.com/phpbb/download/fil ... ew&id=5415
Texture is 128x128, modell itself is unchanged, applied smothing groups (not invented, nor related to smoth). Oh, and Permission to speak granted.
- Attachments
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- HolyCrab.sd7
- (23.69 KiB) Downloaded 56 times
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- creepy.jpg
- (37.84 KiB) Downloaded 2 times