Space Bugs Collaboration - Page 2

Space Bugs Collaboration

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

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bobthedinosaur
Blood & Steel Developer
Posts: 2700
Joined: 25 Aug 2004, 13:31

Re: Space Bugs Collaboration

Post by bobthedinosaur »

very nice! I cant wait to see the others. :-)

I'll break up the models and upload them as s3o's for every one.
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PicassoCT
Journeywar Developer & Mapper
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Joined: 24 Jan 2006, 21:12

Re: Space Bugs Collaboration

Post by PicassoCT »

hive.sd7
(150.87 KiB) Downloaded 30 times
My version of the Hive, textured...
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KaiserJ
Community Representative
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Joined: 08 Sep 2008, 22:59

Re: Space Bugs Collaboration

Post by KaiserJ »

looks great...

goddamnit make a claim next time so i don't have to stuff my recycle bin :?
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Space Bugs Collaboration

Post by smoth »

wait what? maybe an alternate skin would be useful kaiser.. don't throw ANYTHING away.
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SinbadEV
Posts: 6475
Joined: 02 May 2005, 03:56

Re: Space Bugs Collaboration

Post by SinbadEV »

smoth wrote:wait what? maybe an alternate skin would be useful kaiser.. don't throw ANYTHING away.
It's worked for Final Fantasy creatures since the NES... why not!
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bobthedinosaur
Blood & Steel Developer
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Joined: 25 Aug 2004, 13:31

Re: Space Bugs Collaboration

Post by bobthedinosaur »

yeah kaiser, don't feel pressured to stop b/c piccaso does one. also his uses his own model, not the one i posted earlier.


Piccaso: that 3ds's UV is all jacked up. can you try making a s3o and uploading that?
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PicassoCT
Journeywar Developer & Mapper
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Re: Space Bugs Collaboration

Post by PicassoCT »

welcome to the uvw scrapyard. When i imported that headcrab into max, i had the same problem, i converted it to patch, than to poly, resmoothgrouped it, so i could work with it. But Max asked me if i wanted to keep the UVWs when exporting, so they should be allright.
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bobthedinosaur
Blood & Steel Developer
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Joined: 25 Aug 2004, 13:31

Re: Space Bugs Collaboration

Post by bobthedinosaur »

cant you open the obj up in s3o and export a corrected 3ds? I think we should stick to s3o for now on, to garuntee fixed uvs?
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PicassoCT
Journeywar Developer & Mapper
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Joined: 24 Jan 2006, 21:12

Re: Space Bugs Collaboration

Post by PicassoCT »

I would but my max has bugs. What to do? Callin the bugbusters?
Image

:) BUGS! BUGS! THE ROACHES ON APPROACH,YES!
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Kirabugo.jpg
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smoth
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Re: Space Bugs Collaboration

Post by smoth »

holy shit that is nice picasso!
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PicassoCT
Journeywar Developer & Mapper
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Joined: 24 Jan 2006, 21:12

Re: Space Bugs Collaboration

Post by PicassoCT »

Thx, that stuff is so easy, its like a childsgame.
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smoth
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Joined: 13 Jan 2005, 00:46

Re: Space Bugs Collaboration

Post by smoth »

I honestly am impressed, I could not have done that but am tempted to try!
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bobthedinosaur
Blood & Steel Developer
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Joined: 25 Aug 2004, 13:31

Re: Space Bugs Collaboration

Post by bobthedinosaur »

awesome! can you rig up a s3o so i can try to script it and get ti working in game?
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PicassoCT
Journeywar Developer & Mapper
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Re: Space Bugs Collaboration

Post by PicassoCT »

Disregard game, acquire portfolio ;)

Preview, legs, head and scisors untextured
Image

extensive use of photografic material... dont know if it will melt together
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holycrabimfreakinout.jpg
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PicassoCT
Journeywar Developer & Mapper
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Re: Space Bugs Collaboration

Post by PicassoCT »

Update:
Image
This is now heading towards the direction i imagined it.


concerning Import/Export Buisness, we will come to that, once im finnished, and blender decides to work on my end for that purpose. I WILL NOT CHANGE MY WORKFLOW!t
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RIGHTDIrection.jpg
(74.17 KiB) Downloaded 2 times
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KaiserJ
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Re: Space Bugs Collaboration

Post by KaiserJ »

im doin the one with the rhino horn
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bobthedinosaur
Blood & Steel Developer
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Joined: 25 Aug 2004, 13:31

Re: Space Bugs Collaboration

Post by bobthedinosaur »

piccaso can you export to obj with out it messing up the UV?

kaiser, looking forward to it
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Wombat
Posts: 3379
Joined: 15 Dec 2008, 15:53

Re: Space Bugs Collaboration

Post by Wombat »

pic, this text is so awesome, is it made by u or ready ?

and bob, problem with this uv is that all these parts are moved on ready texture, maybe just select proper parts in face selection mode and separate them on uvmap ? i dont think changing to obj will fix anything
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bobthedinosaur
Blood & Steel Developer
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Re: Space Bugs Collaboration

Post by bobthedinosaur »

ready texture? what? :?:
if the parts can't be imported to a s3o then they are worthless. s3o can export obj with the UV's. if these skins for the models are just for looks in 3dmax then why bother spending time texturing them. some one with max please help Picasso get his work into upspring. It doesn't matter if it is in parts or a whole piece, because I can break it up again as long as the UV doesn't get warped and jacked up.

This is currently what the UV (of the crab) looks like when imported into.. well anything
Image
Last edited by bobthedinosaur on 22 Dec 2010, 06:09, edited 1 time in total.
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Wombat
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Joined: 15 Dec 2008, 15:53

Re: Space Bugs Collaboration

Post by Wombat »

then i dunno :c u nubs need to start using blender, stuff works fine for me
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