I made this guy for a creativity project for school. It was fun. It doesn't have all the things I want. I ran out of time, but this is what I did get. Here's the video I turned in with the project.
http://www.youtube.com/watch?v=_BnxnPsBoJ4
It might be fun to finish him with walking animations, corpses, and sounds. Then add some barbarians with axes and throwing axes.
History Project
Moderators: MR.D, Moderators
Re: History Project
i like it
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Re: History Project
gah! import 3ds into upspring so that you only have to do one import instead of a whole bunch!
Nicely done
Nicely done
Re: History Project
<yet another discussion about normals>
Re: History Project
I'll will be sure to do 3ds next time.
I don't know the normals discussion.
Thanks for liking it everyone.
The project got 190/200 and it was a third of my grade.
I don't know the normals discussion.
Thanks for liking it everyone.
The project got 190/200 and it was a third of my grade.
Re: History Project
I am going to say it again and keep saying it until you knuckle draggers get this.
3ds is a bad choice for import format.
3ds cannot have more than 1 uvmap coord per vert
so
3ds models unwield geometry at these vertices
this fucks up your normals.
3ds is a bad choice for import format.
3ds cannot have more than 1 uvmap coord per vert
so
3ds models unwield geometry at these vertices
this fucks up your normals.
Re: History Project
+1 to obj
Epic fail discussion about this here
tl;dr: obj import for piece per group never was added. It's still better than relying on imprecise 'recalc normals 3do style'.
Epic fail discussion about this here
tl;dr: obj import for piece per group never was added. It's still better than relying on imprecise 'recalc normals 3do style'.