History Project

History Project

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

Moderators: MR.D, Moderators

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diggz2k
Posts: 208
Joined: 04 Mar 2005, 06:34

History Project

Post by diggz2k »

I made this guy for a creativity project for school. It was fun. It doesn't have all the things I want. I ran out of time, but this is what I did get. Here's the video I turned in with the project.

http://www.youtube.com/watch?v=_BnxnPsBoJ4

It might be fun to finish him with walking animations, corpses, and sounds. Then add some barbarians with axes and throwing axes.
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KaiserJ
Community Representative
Posts: 3113
Joined: 08 Sep 2008, 22:59

Re: History Project

Post by KaiserJ »

i like it
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Wombat
Posts: 3379
Joined: 15 Dec 2008, 15:53

Re: History Project

Post by Wombat »

settlers ! :D
jeykey
Posts: 136
Joined: 28 May 2009, 16:24

Re: History Project

Post by jeykey »

very cool, like the soldier <3
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: History Project

Post by Forboding Angel »

gah! import 3ds into upspring so that you only have to do one import instead of a whole bunch!

Nicely done :-)
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rattle
Damned Developer
Posts: 8278
Joined: 01 Jun 2006, 13:15

Re: History Project

Post by rattle »

<yet another discussion about normals>
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diggz2k
Posts: 208
Joined: 04 Mar 2005, 06:34

Re: History Project

Post by diggz2k »

I'll will be sure to do 3ds next time.

I don't know the normals discussion.

Thanks for liking it everyone.

The project got 190/200 and it was a third of my grade.
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: History Project

Post by smoth »

I am going to say it again and keep saying it until you knuckle draggers get this.

3ds is a bad choice for import format.

3ds cannot have more than 1 uvmap coord per vert

so

3ds models unwield geometry at these vertices

this fucks up your normals.
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FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6240
Joined: 29 Apr 2005, 01:14

Re: History Project

Post by FLOZi »

+1 to obj

Epic fail discussion about this here

tl;dr: obj import for piece per group never was added. It's still better than relying on imprecise 'recalc normals 3do style'.
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