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Re: What models are left?

Posted: 07 Nov 2010, 07:27
by Forboding Angel
It's got plenty, just set normals on barrel edges to 30 degrees and problem solved.

Re: What models are left?

Posted: 07 Nov 2010, 14:29
by Guessmyname
Image

Tada, final tweaks done (including giving them actual wheels, which had been bugging me). I'll put downloads up once I've cleared it with my tutors; may have to wait for it all to be officially handed in (Nov. 17th) before I can release it without causing a massive plagiarism snarl.

Re: What models are left?

Posted: 08 Nov 2010, 06:32
by Hobo Joe
They look awesome, love the textures.


If you're planning on making more though, I'd suggest upping the poly count. We don't need to run with a limit quite as conservative as TA, that was 13 years ago after all.

Re: What models are left?

Posted: 08 Nov 2010, 09:13
by Beherith
I love them, they are just right.

Double the polycount would mean double time to unwrap and texture.

Re: What models are left?

Posted: 08 Nov 2010, 13:15
by TheRegisteredOne
please do not doubling poly count for the sake of doubling poly count. Just like a box doesn't need more than 6 quads, these units don't need more polygons.

Re: What models are left?

Posted: 08 Nov 2010, 15:15
by Hobo Joe
I didn't mean that, I just meant he could easily get away with having more detail on future models.

Re: What models are left?

Posted: 13 Nov 2010, 09:30
by rattle
why? the level of detail is fine as it is... you can always add some gimmicks with a few billboard quads if you got any texture space left, like antennae or cables or lights what ever comes to your mind without adding a humongous amount of poligons

Re: What models are left?

Posted: 13 Nov 2010, 10:35
by manolo_
they look fine, i like the style, you should make the others too :)

Re: What models are left?

Posted: 14 Nov 2010, 07:42
by bobthedinosaur
they look better than fine. I have jealousy issues on those texture jobs.

Re: What models are left?

Posted: 14 Nov 2010, 13:58
by Guessmyname
I was trying out the workflow described here: http://www.isotx.com/forums/index.php?topic=8581.0 (particularly the thing about gradients); came out well!

Re: What models are left?

Posted: 15 Nov 2010, 00:14
by Argh
I agree with the part about layer management for normalmaps, but I've found that you usually need 3 layers for best speed.

Re: What models are left?

Posted: 29 Nov 2010, 01:15
by BaNa
fucking A man.

Re: What models are left?

Posted: 15 Jan 2011, 23:27
by Wombat
/peanus

:(

Re: What models are left?

Posted: 16 Jan 2011, 04:58
by Warlord Zsinj
These look great GMN, really captures the fun feeling of the originals which I feel most people seem to miss when they make super serious mecha remakes