How do you animate your units? - Page 2

How do you animate your units?

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

Moderators: MR.D, Moderators

How do you animate your units?

I adapt existing COB/Lua scripts
18
55%
I draw the key frames on paper then hard code COB/Lua
3
9%
I code COB/Lua without drawing it
12
36%
I use Upspring's animation editor
0
No votes
I use an other animation software suite (Please specify)
0
No votes
 
Total votes: 33

Coresair
Posts: 279
Joined: 30 Dec 2009, 01:17

Re: How do you animate your units?

Post by Coresair »

I am sure you don't really mean real inverse kinematics :P

A bone system would be very nice for animating organics though :-)

Back on topic: I mainly pose my model in upspring and record the position of pieces, then use that for writing the script itself.
User avatar
zwzsg
Kernel Panic Co-Developer
Posts: 7049
Joined: 16 Nov 2004, 13:08

Re: How do you animate your units?

Post by zwzsg »

Coresair wrote:Back on topic: I mainly pose my model in upspring and record the position of pieces, then use that for writing the script itself.
Me too!
User avatar
Hobo Joe
Posts: 1001
Joined: 02 Jan 2008, 21:55

Re: How do you animate your units?

Post by Hobo Joe »

Beherith wrote: I think Ill try the blender export plugin. But blender is notoriously hard to use.
Hell of a lot better than upspring
User avatar
CarRepairer
Cursed Zero-K Developer
Posts: 3359
Joined: 07 Nov 2007, 21:48

Re: How do you animate your units?

Post by CarRepairer »

User avatar
oksnoop2
Posts: 1207
Joined: 29 Aug 2009, 20:12

Re: How do you animate your units?

Post by oksnoop2 »


That should go in a thread called:
How do you REanimate your units?


I use the trial and error method personally.
Post Reply

Return to “Art & Modelling”