I am sure you don't really mean real inverse kinematics
A bone system would be very nice for animating organics though
Back on topic: I mainly pose my model in upspring and record the position of pieces, then use that for writing the script itself.
How do you animate your units?
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Re: How do you animate your units?
Me too!Coresair wrote:Back on topic: I mainly pose my model in upspring and record the position of pieces, then use that for writing the script itself.
Re: How do you animate your units?
Hell of a lot better than upspringBeherith wrote: I think Ill try the blender export plugin. But blender is notoriously hard to use.
- CarRepairer
- Cursed Zero-K Developer
- Posts: 3359
- Joined: 07 Nov 2007, 21:48
Re: How do you animate your units?
CarRepairer wrote:http://www.youtube.com/watch?v=rWyi7pM8ick
That should go in a thread called:
How do you REanimate your units?
I use the trial and error method personally.