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Re: AO baked ground plates for your mod!
Posted: 14 Sep 2012, 19:03
by rattle
You obviously didnt speak your prayer to the god of photoshop!
perhaps alpha issue or wrong bitrate?
Re: AO baked ground plates for your mod!
Posted: 14 Sep 2012, 22:50
by Beherith
look at the dds files with wtv.
Re: AO baked ground plates for your mod!
Posted: 17 Sep 2012, 15:25
by aGorm
OK, files are OK, but there seems to be something wrong with the luadefs... The AO works for some and not for others.
Works:
http://pastebin.com/aaGXNRND
Dont Work:
http://pastebin.com/rxpnQ2hw
Any Ideas?
Re: AO baked ground plates for your mod!
Posted: 17 Sep 2012, 19:14
by Beherith
Units without yardmaps are not buildings, but units that cant move (like nano towers in BA), ergo they cant (yet) have ground plates.
Or something to this effect.
Re: AO baked ground plates for your mod!
Posted: 17 Sep 2012, 22:16
by aGorm
Wow, seriosly? Don't remember reading that any where...
Cool, I'll add some yard maps...
Re: AO baked ground plates for your mod!
Posted: 17 Sep 2012, 22:52
by Beherith
Code: Select all
// if a unit is immobile but does *not* have a yardmap
// defined, assume it is not supposed to be a building
// (so do not assign a default per facing)
Re: AO baked ground plates for your mod!
Posted: 17 Sep 2012, 22:56
by FLOZi
aGorm wrote:Wow, seriosly? Don't remember reading that any where...
Cool, I'll add some yard maps...
http://springrts.com/wiki/Units-UnitDef ... _Placement
string yardmap Default: ""
Used to determine a structure from a mobile unit
Re: AO baked ground plates for your mod!
Posted: 18 Sep 2012, 14:20
by aGorm
Hmmm... problem. My main base building is the builder that builds other buildings. But when I give it a yard map, it acts like a fac and trys to build like a unit. Is it possible to have a yard map and still build like a unit.
(Eventually it won't matter as I'd rather just have the buildings be build-able from the GUI independent of a unit, as long as your in range of a Unit, but I haven't got there yet. Or even a GUI to put it in...)
Re: AO baked ground plates for your mod!
Posted: 18 Sep 2012, 15:23
by AF
to be fair the factory vs building placement methods of building should be configurable, a unit tag or a new command type? Then we could have factories that can build units and nearby structures!