AO baked ground plates for your mod! - Page 5

AO baked ground plates for your mod!

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rattle
Damned Developer
Posts: 8278
Joined: 01 Jun 2006, 13:15

Re: AO baked ground plates for your mod!

Post by rattle »

You obviously didnt speak your prayer to the god of photoshop!

perhaps alpha issue or wrong bitrate?
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Beherith
Posts: 5145
Joined: 26 Oct 2007, 16:21

Re: AO baked ground plates for your mod!

Post by Beherith »

look at the dds files with wtv.
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aGorm
Posts: 2928
Joined: 12 Jan 2005, 10:25

Re: AO baked ground plates for your mod!

Post by aGorm »

OK, files are OK, but there seems to be something wrong with the luadefs... The AO works for some and not for others.


Works:
http://pastebin.com/aaGXNRND

Dont Work:
http://pastebin.com/rxpnQ2hw

Any Ideas?
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Beherith
Posts: 5145
Joined: 26 Oct 2007, 16:21

Re: AO baked ground plates for your mod!

Post by Beherith »

Units without yardmaps are not buildings, but units that cant move (like nano towers in BA), ergo they cant (yet) have ground plates.

Or something to this effect.
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aGorm
Posts: 2928
Joined: 12 Jan 2005, 10:25

Re: AO baked ground plates for your mod!

Post by aGorm »

Wow, seriosly? Don't remember reading that any where...

Cool, I'll add some yard maps...
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Beherith
Posts: 5145
Joined: 26 Oct 2007, 16:21

Re: AO baked ground plates for your mod!

Post by Beherith »

Code: Select all

		// if a unit is immobile but does *not* have a yardmap
		// defined, assume it is not supposed to be a building
		// (so do not assign a default per facing)
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FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6240
Joined: 29 Apr 2005, 01:14

Re: AO baked ground plates for your mod!

Post by FLOZi »

aGorm wrote:Wow, seriosly? Don't remember reading that any where...

Cool, I'll add some yard maps...

http://springrts.com/wiki/Units-UnitDef ... _Placement
string yardmap Default: ""
Used to determine a structure from a mobile unit
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aGorm
Posts: 2928
Joined: 12 Jan 2005, 10:25

Re: AO baked ground plates for your mod!

Post by aGorm »

Hmmm... problem. My main base building is the builder that builds other buildings. But when I give it a yard map, it acts like a fac and trys to build like a unit. Is it possible to have a yard map and still build like a unit.


(Eventually it won't matter as I'd rather just have the buildings be build-able from the GUI independent of a unit, as long as your in range of a Unit, but I haven't got there yet. Or even a GUI to put it in...)
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Re: AO baked ground plates for your mod!

Post by AF »

to be fair the factory vs building placement methods of building should be configurable, a unit tag or a new command type? Then we could have factories that can build units and nearby structures!
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