AO bake ground plate misalignment [solved]

AO bake ground plate misalignment [solved]

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Beherith
Posts: 5145
Joined: 26 Oct 2007, 16:21

AO bake ground plate misalignment [solved]

Post by Beherith »

I exported a 3do to obj with upspring, slapped a 128*128 elmo square plane under (centered to origin) it with wings3d, and then ao baked it in xNormal.

The result is misaligned :( Any tips why?
Image

Left has bake, right doesnt.
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Das Bruce
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Joined: 23 Nov 2005, 06:16

Re: AO bake ground plate misalignment

Post by Das Bruce »

I can't see any difference. :?
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Hobo Joe
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Joined: 02 Jan 2008, 21:55

Re: AO bake ground plate misalignment

Post by Hobo Joe »

Turn off shadows. It doesn't look like it's misaligned though, just very oversized, and (imo) much much too blurred.
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Hoi
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Re: AO bake ground plate misalignment

Post by Hoi »

Can you post the AO map?
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Beherith
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Re: AO bake ground plate misalignment

Post by Beherith »

Image

The plate:

Image
Of course the plate doesnt look exactly like this, since the color channel is all black, and the alpha channel has the inverse of the posted image. But the dimensions are unchanged.
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Beherith
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Re: AO bake ground plate misalignment

Post by Beherith »

Solved: I was using /give to place the unit, and didnt know it would place with perfect accuracy. (meaning it can place under the 16 elmo resolution).
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Masse
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Re: AO bake ground plate misalignment

Post by Masse »

Beherith wrote:Solved: I was using /give to place the unit, and didnt know it would place with perfect accuracy. (meaning it can place under the 16 elmo resolution).
Aww... this was the first time I knew what was the problem and you went ahead and found the problem yourself :'(
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Beherith
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Re: AO bake ground plate misalignment [solved - with results]

Post by Beherith »

Image
Thanks masse!
Here is the pic of the effect. Its very subtle, but looks great.
Fusions on left have ao baked ground, right is normal fusions.
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very_bad_soldier
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Re: AO bake ground plate misalignment [solved]

Post by very_bad_soldier »

I love it! Looks far more natural, good stuff!
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Cremuss
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Joined: 28 Oct 2006, 21:38

Re: AO bake ground plate misalignment [solved]

Post by Cremuss »

yup looks good,

The only negative point is that you need to make the grounddecal texture disapear instantly if the building is destroyed and I suppose it'll give a strange visual effect since the wreckage will have basicly the same shape near the ground but no ground AO anymore.
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Beherith
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Re: AO bake ground plate misalignment [solved]

Post by Beherith »

Can features have ground plates?
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Masse
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Re: AO bake ground plate misalignment [solved]

Post by Masse »

Beherith wrote:Can features have ground plates?
No... Or at least time I was playing around with spring.
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hoijui
Former Engine Dev
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Re: AO bake ground plate misalignment [solved]

Post by hoijui »

ahh yeah, would be nice for forests!
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rattle
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Re: AO bake ground plate misalignment [solved]

Post by rattle »

even though it looks good it makes little sense to have shadows from the side where the light comes from
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thesleepless
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Joined: 24 Oct 2007, 04:49

Re: AO bake ground plate misalignment [solved]

Post by thesleepless »

rattle wrote:even though it looks good it makes little sense to have shadows from the side where the light comes from
i like to think of it more as dirt than a shadow.
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