Core t2 bots - Finished! - Page 3

Core t2 bots - Finished!

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Beherith
Posts: 5145
Joined: 26 Oct 2007, 16:21

Re: Core t2 bots

Post by Beherith »

Team color patterns from above are layed out in a unique fashion.
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Beherith
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Joined: 26 Oct 2007, 16:21

Re: Core t2 bots

Post by Beherith »

Ah, the wonders of specular and normal mapping:

Image
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d-gun
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Joined: 03 Jan 2010, 18:32

Re: Core t2 bots

Post by d-gun »

sex
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FireStorm_
Posts: 666
Joined: 19 Aug 2009, 16:09

Re: Core t2 bots

Post by FireStorm_ »

Looks so good it almost goes without saying. Awesome.
Saktoth
Zero-K Developer
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Joined: 28 Nov 2006, 13:22

Re: Core t2 bots

Post by Saktoth »

Looking forward to these, beherith! Glad to know you've taken them up again.
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Beherith
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Joined: 26 Oct 2007, 16:21

Re: Core t2 bots

Post by Beherith »

moar normals.
Image

All help with proper animation appreciated.
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AF
AI Developer
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Joined: 14 Sep 2004, 11:32

Re: Core t2 bots

Post by AF »

Impressive
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Jazcash
Posts: 5309
Joined: 08 Dec 2007, 17:39

Re: Core t2 bots

Post by Jazcash »

I was stunned when I first saw these, although, if I had one criticism, it would be they have a plasticy feel to them, however, it may not be apparent ingame. Regardless, very nice models and textures, can't wait to see the rest of the set.
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Gota
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Re: Core t2 bots

Post by Gota »

Love them!! except the Sumo's head...I really think its unnecessary for the unit..
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smoth
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Joined: 13 Jan 2005, 00:46

Re: Core t2 bots

Post by smoth »

MOAR
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Beherith
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Re: Core t2 bots

Post by Beherith »

T2 con
Image
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SirArtturi
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Joined: 23 Jan 2008, 18:29

Re: Core t2 bots

Post by SirArtturi »

Beherith wrote:moar normals.
Image

All help with proper animation appreciated.
They look amazing, absolutely! One maybe negative side: Normal maps made them darker.
Sure they look now real badass units, but will they look too badass beside arm cutie pies? :)

Maybe needs to see ingame so please somebody animate these!
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Beherith
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Re: Core t2 bots

Post by Beherith »

Freaker. No normals/spec yet

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smoth
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Re: Core t2 bots

Post by smoth »

I forgot to ask, did you pull my morty model in? I cannot remember seeing your texture of it.
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Beherith
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Re: Core t2 bots

Post by Beherith »

Guess whats next :)

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smoth
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Re: Core t2 bots

Post by smoth »

any possibility you could work some desert camo into morty and domi as a homage to their old selves?
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Beherith
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Joined: 26 Oct 2007, 16:21

Re: Core t2 bots

Post by Beherith »

That is one of the reasons ive been putting them off, because I really dont want camo on them.
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Beherith
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Joined: 26 Oct 2007, 16:21

Re: Core t2 bots

Post by Beherith »

Damn you smoth for setting the bar so high!

I failed on the head and feet, the rest im moderately happy with.

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Gota
Posts: 7151
Joined: 11 Jan 2008, 16:55

Re: Core t2 bots

Post by Gota »

All loog great but isnt the pyro a bit too bulky looking?In all TA mods the pyro is a pretty feabile unit.
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Wombat
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Joined: 15 Dec 2008, 15:53

Re: Core t2 bots

Post by Wombat »

u say it now, when first screen of his was posted 14 jun :D
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