Core T1 Kbot remake - Page 3

Core T1 Kbot remake

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Hobo Joe
Posts: 1001
Joined: 02 Jan 2008, 21:55

Re: Core T1 Kbot remake

Post by Hobo Joe »

Beherith wrote:Wow, I thought I had the crashers anim all thought out in my head. But now that i tried to actually animate it, I realized i defied the most basic laws of physics and euclidean space when animating it in my head. Thus, anything you come up with will be awesome, But I really dont want to change the model since its my favorite out of all 6. :D
If it really cant be done while looking good, then Ill consider changing it around.
You could still do it like the OTA model, it'll just look equally physics-defying. :p
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Wombat
Posts: 3379
Joined: 15 Dec 2008, 15:53

Re: Core T1 Kbot remake

Post by Wombat »

maybe something like fatboy, or rear 'leg' moves forward, then front 'leg' moves forward, etc. it doesnt pick up 'legs' but move like a worm
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SirArtturi
Posts: 1164
Joined: 23 Jan 2008, 18:29

Re: Core T1 Kbot remake

Post by SirArtturi »

Wombat wrote:maybe something like fatboy, or rear 'leg' moves forward, then front 'leg' moves forward, etc. it doesnt pick up 'legs' but move like a worm
Yea, that's how I see it also...
Saktoth
Zero-K Developer
Posts: 2665
Joined: 28 Nov 2006, 13:22

Re: Core T1 Kbot remake

Post by Saktoth »

The conbot is scripted and in CA. The script could use a little more work so we (90% chance this means me) will be doing more with that at some point.
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Wartender
Conflict Terra Developer
Posts: 300
Joined: 17 Jan 2009, 22:37

Re: Core T1 Kbot remake

Post by Wartender »

yeah so i'm gonna ask a retarded question but where is the tutorial? i don't see any link in this thread and i didn't see it in the modeling and texturing resourcess subforum or in the file with all the models...
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Hobo Joe
Posts: 1001
Joined: 02 Jan 2008, 21:55

Re: Core T1 Kbot remake

Post by Hobo Joe »

Wartender wrote:yeah so i'm gonna ask a retarded question but where is the tutorial? i don't see any link in this thread and i didn't see it in the modeling and texturing resourcess subforum or in the file with all the models...
http://springrts.com/phpbb/viewtopic.php?f=9&t=23137
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d-gun
Posts: 126
Joined: 03 Jan 2010, 18:32

Re: Core T1 Kbot remake

Post by d-gun »

Hi behe

some of these were exported with a heirachy, others were not:

core con
core crasher

can you re-export these from wings with the proper hierarchy? I have scripted the others that were working properly! thanks
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Beherith
Posts: 5145
Joined: 26 Oct 2007, 16:21

Re: Core T1 Kbot remake

Post by Beherith »

Thanks for scripting these!
Here are the models with proper hierarchies and origin points: http://beherith.eat-peet.net/stuff/crasher_con.7z

It may be that the models should be facing 180 degrees in the other direction, if that is the case, please tell me if you need me to fix them.

Your help is greatly appreciated :D
Warlord Zsinj
Imperial Winter Developer
Posts: 3742
Joined: 24 Aug 2004, 08:59

Re: Core T1 Kbot remake

Post by Warlord Zsinj »

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d-gun
Posts: 126
Joined: 03 Jan 2010, 18:32

Re: Core T1 Kbot remake

Post by d-gun »

ill pm you...how many walkers are there to do?

bos or lua? i only know bos-cob atm
Warlord Zsinj
Imperial Winter Developer
Posts: 3742
Joined: 24 Aug 2004, 08:59

Re: Core T1 Kbot remake

Post by Warlord Zsinj »

bos-cob. From memory six, but I'd imagine most of the scripts would be fairly repeatable.
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Beherith
Posts: 5145
Joined: 26 Oct 2007, 16:21

Re: Core T1 Kbot remake

Post by Beherith »

Warlord Zsinj wrote:Probably a bit late but: http://www.youtube.com/user/KutlasS2006 ... G_UGAFg0Zo

AK animation reference, can't get better than that ;)
Who made those? Got contact info?
Warlord Zsinj
Imperial Winter Developer
Posts: 3742
Joined: 24 Aug 2004, 08:59

Re: Core T1 Kbot remake

Post by Warlord Zsinj »

The guy whose youtube channel that is. Some russian guy, iirc - he first appeared in this thread: http://www.tauniverse.com/forum/showthread.php?t=40398

(note, OP is not the guy that made the vids)
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yuritch
Spring 1944 Developer
Posts: 1018
Joined: 11 Oct 2005, 07:18

Re: Core T1 Kbot remake

Post by yuritch »

There is a thread about those models on Russian TA forum (it's obviously in Russian). The goal of all those models and animations is a TA-inspired fan movie.

They are currently getting close to texturing stage, starting with the AK.
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Wartender
Conflict Terra Developer
Posts: 300
Joined: 17 Jan 2009, 22:37

Re: Core T1 Kbot remake

Post by Wartender »

the creator of these models is KutlasS, here's his youtube channel:
http://www.youtube.com/user/KutlasS2006
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d-gun
Posts: 126
Joined: 03 Jan 2010, 18:32

Re: Core T1 Kbot remake

Post by d-gun »

so many greebles and details on those models that could be achieved with a texture :?

reminds me of Caydr's thud remake...GREEBLES EVERYWHERE
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rattle
Damned Developer
Posts: 8278
Joined: 01 Jun 2006, 13:15

Re: Core T1 Kbot remake

Post by rattle »

so many greeeeeeeeebles.. that look greeeeeeeeat in a rendered mooooooooovie... which is what his models are for

besides, you can bake the high poly on a UV mapped low poly for great success
Master-Athmos
Posts: 916
Joined: 27 Jun 2009, 01:32

Re: Core T1 Kbot remake

Post by Master-Athmos »

The Can never looked better:
http://www.youtube.com/watch?v=aBszkhZBlCo
Warlord Zsinj
Imperial Winter Developer
Posts: 3742
Joined: 24 Aug 2004, 08:59

Re: Core T1 Kbot remake

Post by Warlord Zsinj »

Jethro is clearly where it's at

High detailed models can also be used for normal mapping
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Beherith
Posts: 5145
Joined: 26 Oct 2007, 16:21

Re: Core T1 Kbot remake

Post by Beherith »

Yeah, that Jethro was freaking amazing.
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