Core T1 Kbot remake

Core T1 Kbot remake

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Beherith
Posts: 5145
Joined: 26 Oct 2007, 16:21

Core T1 Kbot remake

Post by Beherith »

With many many thanks to KaiserJ, smoth, Guessmyname, Masse, and of course Mr D for setting a great example, I wish to present my core t1 bot remake.

Models in Wings, texture with Fireworks, Photoshop and Xnormal for AO bake.


License is CC-BY-SA 3.0 Other licenses available on request.

Source package contains wings file, s3o files, textures.

I would like to ask for help or guidance in scripting them.

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Edit: added wrecks
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Petah
Posts: 426
Joined: 13 Jan 2008, 19:40

Re: Core T1 Kbot remake

Post by Petah »

Nice work
luckywaldo7
Posts: 1398
Joined: 17 Sep 2008, 04:36

Re: Core T1 Kbot remake

Post by luckywaldo7 »

Sexy :wink:

I'm going to try scripting them for kicks, but I am a noob at scripting so don't really expect anything out of me.

I hope to see these in a game soon though.
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FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6240
Joined: 29 Apr 2005, 01:14

Re: Core T1 Kbot remake

Post by FLOZi »

Isn't Necro T2 in real OTA? :wink:

Great work anywho 8)
Last edited by FLOZi on 24 May 2010, 14:46, edited 1 time in total.
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SirArtturi
Posts: 1164
Joined: 23 Jan 2008, 18:29

Re: Core T1 Kbot remake

Post by SirArtturi »

I think this is what *A people have been waiting for. Some action in remodelling OTA models while still being loyal to the old concepts.
And I think they look really great!
Thanks!
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bartvbl
Posts: 346
Joined: 21 Mar 2009, 15:55

Re: Core T1 Kbot remake

Post by bartvbl »

I love the storm one!
it looks great with the light blue rocket tube visible to the side ^^
And how does the construction kbot look with its building arm out?
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Das Bruce
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Joined: 23 Nov 2005, 06:16

Re: Core T1 Kbot remake

Post by Das Bruce »

Beherith wrote:I would like to ask for help or guidance in scripting them.
I'll tell you for free, do it in lua.
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AF
AI Developer
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Joined: 14 Sep 2004, 11:32

Re: Core T1 Kbot remake

Post by AF »

These are impressive, if only because you remodelled the AK without a flamewar killing it. I'm particularly liking the Crasher
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Beherith
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Joined: 26 Oct 2007, 16:21

Re: Core T1 Kbot remake

Post by Beherith »

AF wrote:These are impressive, if only because you remodelled the AK without a flamewar killing it. I'm particularly liking the Crasher
Crasher and con are my favorite :)
==Troy==
Posts: 376
Joined: 29 Oct 2008, 15:55

Re: Core T1 Kbot remake

Post by ==Troy== »

Crashes looks a bit like a flower, very nice!

Con reminds me of terminator :)

Necro is a bit week tbh, has too much personality, and I am a bit too used to a more edgy necro (even with all low poly models in spring, the necro is the edgiest model there is)
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Beherith
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Joined: 26 Oct 2007, 16:21

Re: Core T1 Kbot remake

Post by Beherith »

Yeah necro is my least fav, but its free :D


Image
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very_bad_soldier
Posts: 1397
Joined: 20 Feb 2007, 01:10

Re: Core T1 Kbot remake

Post by very_bad_soldier »

One man to rule them all...
Dunno what to say, you will have to prove to us that you are human after all! Until that, I will assume you are an alien from planet spring...
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Beherith
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Joined: 26 Oct 2007, 16:21

Re: Core T1 Kbot remake

Post by Beherith »

Would anyone be interested in a tutorial on how i textured these?
==Troy==
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Joined: 29 Oct 2008, 15:55

Re: Core T1 Kbot remake

Post by ==Troy== »

Beherith wrote:Would anyone be interested in a tutorial on how i textured these?

I would be very much interested, have you also created the textures? if so, would be nice to know about that too.
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AF
AI Developer
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Joined: 14 Sep 2004, 11:32

Re: Core T1 Kbot remake

Post by AF »

+1 on the tutorial
Warlord Zsinj
Imperial Winter Developer
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Re: Core T1 Kbot remake

Post by Warlord Zsinj »

Storm and crasher are really nice
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Gota
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Re: Core T1 Kbot remake

Post by Gota »

once scripts are done ill add em to SA 100%.
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Hobo Joe
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Joined: 02 Jan 2008, 21:55

Re: Core T1 Kbot remake

Post by Hobo Joe »

A tutorial would be amazing.


Awesome models, especially the storm and crasher.
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Beherith
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Joined: 26 Oct 2007, 16:21

Re: Core T1 Kbot remake

Post by Beherith »

added wrecks, posted tutorial as well.
Image[/quote]
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caldera
Posts: 388
Joined: 18 Oct 2005, 20:56

Re: Core T1 Kbot remake

Post by caldera »

Wow very nice but if i open them in upspring all the textures are messed up.
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