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Core T1 Kbot remake

Posted: 24 May 2010, 13:45
by Beherith
With many many thanks to KaiserJ, smoth, Guessmyname, Masse, and of course Mr D for setting a great example, I wish to present my core t1 bot remake.

Models in Wings, texture with Fireworks, Photoshop and Xnormal for AO bake.


License is CC-BY-SA 3.0 Other licenses available on request.

Source package contains wings file, s3o files, textures.

I would like to ask for help or guidance in scripting them.

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Edit: added wrecks
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Re: Core T1 Kbot remake

Posted: 24 May 2010, 13:48
by Petah
Nice work

Re: Core T1 Kbot remake

Posted: 24 May 2010, 13:55
by luckywaldo7
Sexy :wink:

I'm going to try scripting them for kicks, but I am a noob at scripting so don't really expect anything out of me.

I hope to see these in a game soon though.

Re: Core T1 Kbot remake

Posted: 24 May 2010, 14:43
by FLOZi
Isn't Necro T2 in real OTA? :wink:

Great work anywho 8)

Re: Core T1 Kbot remake

Posted: 24 May 2010, 14:45
by SirArtturi
I think this is what *A people have been waiting for. Some action in remodelling OTA models while still being loyal to the old concepts.
And I think they look really great!
Thanks!

Re: Core T1 Kbot remake

Posted: 24 May 2010, 14:48
by bartvbl
I love the storm one!
it looks great with the light blue rocket tube visible to the side ^^
And how does the construction kbot look with its building arm out?

Re: Core T1 Kbot remake

Posted: 24 May 2010, 15:05
by Das Bruce
Beherith wrote:I would like to ask for help or guidance in scripting them.
I'll tell you for free, do it in lua.

Re: Core T1 Kbot remake

Posted: 24 May 2010, 15:40
by AF
These are impressive, if only because you remodelled the AK without a flamewar killing it. I'm particularly liking the Crasher

Re: Core T1 Kbot remake

Posted: 24 May 2010, 15:54
by Beherith
AF wrote:These are impressive, if only because you remodelled the AK without a flamewar killing it. I'm particularly liking the Crasher
Crasher and con are my favorite :)

Re: Core T1 Kbot remake

Posted: 24 May 2010, 15:58
by ==Troy==
Crashes looks a bit like a flower, very nice!

Con reminds me of terminator :)

Necro is a bit week tbh, has too much personality, and I am a bit too used to a more edgy necro (even with all low poly models in spring, the necro is the edgiest model there is)

Re: Core T1 Kbot remake

Posted: 24 May 2010, 15:59
by Beherith
Yeah necro is my least fav, but its free :D


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Re: Core T1 Kbot remake

Posted: 24 May 2010, 16:03
by very_bad_soldier
One man to rule them all...
Dunno what to say, you will have to prove to us that you are human after all! Until that, I will assume you are an alien from planet spring...

Re: Core T1 Kbot remake

Posted: 24 May 2010, 16:13
by Beherith
Would anyone be interested in a tutorial on how i textured these?

Re: Core T1 Kbot remake

Posted: 24 May 2010, 16:16
by ==Troy==
Beherith wrote:Would anyone be interested in a tutorial on how i textured these?

I would be very much interested, have you also created the textures? if so, would be nice to know about that too.

Re: Core T1 Kbot remake

Posted: 24 May 2010, 16:28
by AF
+1 on the tutorial

Re: Core T1 Kbot remake

Posted: 25 May 2010, 00:10
by Warlord Zsinj
Storm and crasher are really nice

Re: Core T1 Kbot remake

Posted: 25 May 2010, 00:19
by Gota
once scripts are done ill add em to SA 100%.

Re: Core T1 Kbot remake

Posted: 25 May 2010, 00:45
by Hobo Joe
A tutorial would be amazing.


Awesome models, especially the storm and crasher.

Re: Core T1 Kbot remake

Posted: 25 May 2010, 13:55
by Beherith
added wrecks, posted tutorial as well.
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Re: Core T1 Kbot remake

Posted: 25 May 2010, 20:31
by caldera
Wow very nice but if i open them in upspring all the textures are messed up.