aGorm Mod Images
Moderators: MR.D, Moderators
aGorm Mod Images
I thought, save always cloging up random works with stufff, I'd start my own thread. That way everythings nice and central.
I have finaly finished the Cybernaut King... (Or whatever I end up calling it... king just seems to have stuck att he mo.)
Enjoy! I've also stared work on a factory for the Mega Bears... will post some pics tomoz.
aGorm
I have finaly finished the Cybernaut King... (Or whatever I end up calling it... king just seems to have stuck att he mo.)
Enjoy! I've also stared work on a factory for the Mega Bears... will post some pics tomoz.
aGorm
- Attachments
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- kingdone2.jpg
- (81.52 KiB) Downloaded 3 times
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- kingdone1.jpg
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Re: aGorm Mod Images
let me be the first to say "BOOYAH GRANDMA!" excellent work.
Re: aGorm Mod Images
I really like this one, thought I feel the legs need more work. Also the mega bears sounds like some excessively hairy men.
Re: aGorm Mod Images
the sword-effect is superb dude, i cant wait until i let the bears fighting these robots (or what ever)
Re: aGorm Mod Images
Thanks for the feedback! This is the place for it! If you could explane what you think could be done on the legs Beherith that would be great (unless you think I should start again! )
aGorm
aGorm
Re: aGorm Mod Images
I feel that compared to the general well roundedness of the torso and arms and head, the feet are very blocky and simple, while the calves are also a bit blocky, and the knees dont show form or function. But do not listen to all this, because Im not experienced an modeller, and wouldnt know how to change it myself.
- SanadaUjiosan
- Conflict Terra Developer
- Posts: 907
- Joined: 21 Jan 2010, 06:21
Re: aGorm Mod Images
I believe the feet are a bit small. If that's the way you want it, then go for it. But if I have any criticism it is that the feet are too small. Great posing by the way.
I also don't much care for the sickle attached to the gun, but that is probably a matter of taste.
Really great job overall by the way. Blows my pathetic models out of the water.
I also don't much care for the sickle attached to the gun, but that is probably a matter of taste.
Really great job overall by the way. Blows my pathetic models out of the water.
Re: aGorm Mod Images
you could add some wear and tear to the armor pieces, right now everything's just flat. still nice though
Re: aGorm Mod Images
Thanks fo all the coments, I shall see what I can tweek up on the king, I agree the legs are a tad dull in that they are just armor plates... I'll have to think somthing up for them.
I'm also torn on how much wear to put on stuff... I mean, for instance, if this guys so hard, and the head honcho, he's likly to be in good nick right? But maybe not... I guess atleast dirt is easy to add later!
For now, I leave you with teh bear mech shop.
I'm also torn on how much wear to put on stuff... I mean, for instance, if this guys so hard, and the head honcho, he's likly to be in good nick right? But maybe not... I guess atleast dirt is easy to add later!
For now, I leave you with teh bear mech shop.
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- bearfort2.jpg
- (196.52 KiB) Downloaded 3 times
- SanadaUjiosan
- Conflict Terra Developer
- Posts: 907
- Joined: 21 Jan 2010, 06:21
Re: aGorm Mod Images
Very snazzy looking.
Oh, the wonder's of gradients...
Oh, the wonder's of gradients...
Re: aGorm Mod Images
Are you making a first person shooter, or a strategy game?I agree the legs are a tad dull in that they are just armor plates... I'll have to think somthing up for them.
Or maybe you're one of those weirdoes that pretent to play Spring in close-up FPS view?
Because otherwise, time spent detailing the leg would be better spent making a good radar icon.
Re: aGorm Mod Images
adding dirt and wear takes like 10-30 minutes... you get a few overlay textures, paint a few masks, maybe add another layer for some highlights and recompile your spec/refl maps... when you get stuck at some point you might as well take a break and draw a damn radar icon
Re: aGorm Mod Images
Good point... I'll leave it for now! And Work on more important things...zwzsg wrote:Are you making a first person shooter, or a strategy game?
Or maybe you're one of those weirdoes that pretent to play Spring in close-up FPS view?
Because otherwise, time spent detailing the leg would be better spent making a good radar icon.
(PS incase anyone thinks that mech shop is at all finished... I've only done the roof and 1 wall so far. The rest is just plain AO pass...)
aGorm
Re: aGorm Mod Images
A Spring RTS requires dozens of units. When you get something looking that good, it's time to drop it and say NEXT!
Re: aGorm Mod Images
A normalmap will fix most of it. There's plenty of detail there, it just needs to catch the light realistically.Thanks fo all the coments, I shall see what I can tweek up on the king, I agree the legs are a tad dull in that they are just armor plates... I'll have to think somthing up for them.
Re: aGorm Mod Images
'legs' look ok, i would just make feets longer
Re: aGorm Mod Images
If your bot is being built by nano-technology and self healing there is no reason not to expect them to always be in pristine condition... leave the wear and tear for the bear team.
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Almost there... And yes, bears are much more worn looking.
aGorm
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- bearfort2b.jpg
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Re: aGorm Mod Images
cool! its the bear hangout!