aGorm Mod Images
Moderators: MR.D, Moderators
Re: aGorm Mod Images
The bears are on the move... I will now stop posting till I can replicate this ingame... So if I seem quiet for a while you know why!
aGorm
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- megabearsmoveout.jpg
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Re: aGorm Mod Images
so awesome!!!!! really great styling and attitude!
Re: aGorm Mod Images
Looks good! I wouldnt worry about legs or adding dirt, since people will be looking at them from far above in any case.
Radar icons dont look all that nice btw - I prefer just looking at dots for most units
Radar icons dont look all that nice btw - I prefer just looking at dots for most units
Re: aGorm Mod Images
the tracks of that tank look awesome!
did you animate those as well? Or do they just keep still while it is driving
did you animate those as well? Or do they just keep still while it is driving
Re: aGorm Mod Images
i present the 3rd faction of agnoms mod, it was a secret till today, but aGnom wanted me to release the first screens
edit:
-how could i make areas transparent to have less polys wasted for the lateral/vertical braces?
edit:
-how could i make areas transparent to have less polys wasted for the lateral/vertical braces?
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- Unbenannt.JPG
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Re: aGorm Mod Images
omg is that the infamous Red Gamon
Re: aGorm Mod Images
Reminds me of Porco Rosso (one of my fav Miyazaki films)...
aGorm
aGorm
- 1v0ry_k1ng
- Posts: 4656
- Joined: 10 Mar 2006, 10:24
Re: aGorm Mod Images
oh man those models are just sublime, especially the tankaGorm wrote:
The bears are on the move... I will now stop posting till I can replicate this ingame... So if I seem quiet for a while you know why!
aGorm
what is this, a bears vs robots mod?
Re: aGorm Mod Images
Once upon a time I said I wouldn't post pics in this thread till I had something ingame...
Today is that day.
aGorm
Today is that day.
aGorm
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- ingame1.jpg
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Re: aGorm Mod Images
Congratulations on your recent advances aGorm
*gives a cookie*
*gives a cookie*
Re: aGorm Mod Images
Great to see progress, and pretty progress at that. But more team colour than I was expecting (I liked the green!)
Re: aGorm Mod Images
While they will always be green in single player, missions, videos and art stuff, incorperating team colour sensibly with that green is... well it would just look arse imo. Plus now you can have bright pink cybernauts for psychological warfare!
I had always intended to do it this way and you can still pick green when you play as them and they will look exactly the same.
aGorm
I had always intended to do it this way and you can still pick green when you play as them and they will look exactly the same.
aGorm
Re: aGorm Mod Images
You know when you suddenly realise you've like... made a game.
Of course... it looks like a game but at the moment it has no ballance, no special effects, no gui, no sounds, ... I think this could take some time
Of course... it looks like a game but at the moment it has no ballance, no special effects, no gui, no sounds, ... I think this could take some time
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- gameview.jpg
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Re: aGorm Mod Images
You use AO so much on the buildings, allow me to bake you ao ground plates. You can diy too, the thread is in art and modeling somewhere.
Re: aGorm Mod Images
If your offering I wouldn't say no... what would be best though? I still need to model at least 4 more buildings for this side, and there's no bear stuff in, is it easier to just bake them all in one go at the end? Or dribs and drabs?
Re: aGorm Mod Images
Doesnt matter either way - its a script with no buttons. Needs the s3o models and the tdf/lua files.
Re: aGorm Mod Images
I really wish spring had a better shader system. Something like the tf2 character shader set would look amazing on those models.