Texture issues
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- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Texture issues
Ok, I use the exact same workflow for both of these units, and the texture on the good one isn't much different from the "Bad" one. In upspring I have recalculated all the normals to 45 degrees on all pieces. Texture 2 on both is nearly identical.
Why is this happening?
Edit: The textures shown are that of the "Bad" unit.
Why is this happening?
Edit: The textures shown are that of the "Bad" unit.
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Re: Texture issues
Fixed it. I closed down upspring, reopened the model and recalced them again and there was a visible change, then when I looked at the unit ingame I got this:
So it's definietely issues with the normals, the questions is why did upspring fail to recalculate in the first place?
So it's definietely issues with the normals, the questions is why did upspring fail to recalculate in the first place?
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Re: Texture issues
Save-->Re-open-->Object-->Recalculate vertex normals (with all Pieces selected)-->Object-->Recalculate vertex normals, 3DO style (with all Pieces selected) 45-->Save-->Re-open.
- Forboding Angel
- Evolution RTS Developer
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- Joined: 17 Nov 2005, 02:43
Re: Texture issues
That explains why you save and reopen all the time. Would have been nice if you'd have mentioned it at some point
So long story short, upspring bug. Okedoke, no biggie there, it's not like upspring bugs are new and unheard of
So long story short, upspring bug. Okedoke, no biggie there, it's not like upspring bugs are new and unheard of
Re: Texture issues
Pfft, you just wanted to show off your smexy model!
- 1v0ry_k1ng
- Posts: 4656
- Joined: 10 Mar 2006, 10:24
Re: Texture issues
is that an adaption of fangs EE t1 spider? it looks very similar
- Forboding Angel
- Evolution RTS Developer
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- Joined: 17 Nov 2005, 02:43
Re: Texture issues
Nope, just a coinkydink Not my model btw, kaiser modeled and textured it1v0ry_k1ng wrote:is that an adaption of fangs EE t1 spider? it looks very similar
Re: Texture issues
well the texture looks weird, might as well be 3do the way you made it...
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Re: Texture issues
Quiet you!
Re: Texture issues
Omg! A unit's legs move with proper relation to the ground!
I must be getting jaded by *A
I must be getting jaded by *A
- TheRegisteredOne
- Posts: 398
- Joined: 10 Dec 2005, 21:39
Re: Texture issues
woot, my decayed road tileset for OPForboding Angel wrote:Quiet you!
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Re: Texture issues
WAT?! These were made by C_A_P (Evergreen Roads)... Do you have a confession to make (as in, are you "C_A_P"?)? Or did you guys work together or something?TheRegisteredOne wrote:woot, my decayed road tileset for OP
Enlighten me good sir!
Edit: FYI, the animation was done by ZWZSG
- TheRegisteredOne
- Posts: 398
- Joined: 10 Dec 2005, 21:39
Re: Texture issues
I made those roads for OTA version of Operation Polaris, those tiles were compatible with evergreen. Sorry, but you have no TAU creds =)
http://www.tauniverse.com/forum/showthr ... adid=28291
http://www.tauniverse.com/forum/showthr ... adid=28291
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Re: Texture issues
Haha, ok you win ;p
Very nice! I could kiss you for posting all of those. There are a few there that I don't have. I assume it's ok for me to be using them... Just I have yet to find a set of road textures that come anywhere even close to looking as good as the ones you made.
Very nice! I could kiss you for posting all of those. There are a few there that I don't have. I assume it's ok for me to be using them... Just I have yet to find a set of road textures that come anywhere even close to looking as good as the ones you made.
Re: Texture issues
will there be a beta version of operation polaris in the near future or did u stop to deving it? last time i saw something about that promising mod is when u released ur last picsTheRegisteredOne wrote:I made those roads for OTA version of Operation Polaris, those tiles were compatible with evergreen. Sorry, but you have no TAU creds =)
Re: Texture issues
<taucreds>manolo_ wrote:will there be a beta version of operation polaris in the near future or did u stop to deving it? last time i saw something about that promising mod is when u released ur last picsTheRegisteredOne wrote:I made those roads for OTA version of Operation Polaris, those tiles were compatible with evergreen. Sorry, but you have no TAU creds =)
OP was made by under (panties), not TRO.
</taucreds>