Texture issues

Texture issues

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

Moderators: MR.D, Moderators

Post Reply
User avatar
Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Texture issues

Post by Forboding Angel »

Ok, I use the exact same workflow for both of these units, and the texture on the good one isn't much different from the "Bad" one. In upspring I have recalculated all the normals to 45 degrees on all pieces. Texture 2 on both is nearly identical.

Why is this happening?

Edit: The textures shown are that of the "Bad" unit.

Image
Image
Clipboard01.jpg
(374.24 KiB) Downloaded 3 times
clipboard01-1.jpg
(292.7 KiB) Downloaded 3 times
User avatar
Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: Texture issues

Post by Forboding Angel »

Fixed it. I closed down upspring, reopened the model and recalced them again and there was a visible change, then when I looked at the unit ingame I got this:

Image

So it's definietely issues with the normals, the questions is why did upspring fail to recalculate in the first place?
Attachments
screen00079.jpg
(281.35 KiB) Downloaded 3 times
User avatar
Argh
Posts: 10920
Joined: 21 Feb 2005, 03:38

Re: Texture issues

Post by Argh »

Save-->Re-open-->Object-->Recalculate vertex normals (with all Pieces selected)-->Object-->Recalculate vertex normals, 3DO style (with all Pieces selected) 45-->Save-->Re-open.
User avatar
Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: Texture issues

Post by Forboding Angel »

That explains why you save and reopen all the time. Would have been nice if you'd have mentioned it at some point :wink:

So long story short, upspring bug. Okedoke, no biggie there, it's not like upspring bugs are new and unheard of :lol:
User avatar
Argh
Posts: 10920
Joined: 21 Feb 2005, 03:38

Re: Texture issues

Post by Argh »

Yup.
User avatar
Jazcash
Posts: 5309
Joined: 08 Dec 2007, 17:39

Re: Texture issues

Post by Jazcash »

Pfft, you just wanted to show off your smexy model! :P
User avatar
1v0ry_k1ng
Posts: 4656
Joined: 10 Mar 2006, 10:24

Re: Texture issues

Post by 1v0ry_k1ng »

is that an adaption of fangs EE t1 spider? it looks very similar
User avatar
Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: Texture issues

Post by Forboding Angel »

1v0ry_k1ng wrote:is that an adaption of fangs EE t1 spider? it looks very similar
Nope, just a coinkydink :-) Not my model btw, kaiser modeled and textured it :wink:
User avatar
Tribulex
A.N.T.S. Developer
Posts: 1894
Joined: 26 Sep 2009, 21:26

Re: Texture issues

Post by Tribulex »

well the texture looks weird, might as well be 3do the way you made it...
User avatar
Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: Texture issues

Post by Forboding Angel »

Quiet you! :-)

Image
User avatar
bartvbl
Posts: 346
Joined: 21 Mar 2009, 15:55

Re: Texture issues

Post by bartvbl »

just wanted to say: nice gif! :-)
User avatar
Beherith
Posts: 5145
Joined: 26 Oct 2007, 16:21

Re: Texture issues

Post by Beherith »

Omg! A unit's legs move with proper relation to the ground!
I must be getting jaded by *A
User avatar
TheRegisteredOne
Posts: 398
Joined: 10 Dec 2005, 21:39

Re: Texture issues

Post by TheRegisteredOne »

Forboding Angel wrote:Quiet you! :-)

Image
woot, my decayed road tileset for OP
User avatar
rattle
Damned Developer
Posts: 8278
Joined: 01 Jun 2006, 13:15

Re: Texture issues

Post by rattle »

nice roads
User avatar
Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: Texture issues

Post by Forboding Angel »

TheRegisteredOne wrote:woot, my decayed road tileset for OP
WAT?! These were made by C_A_P (Evergreen Roads)... Do you have a confession to make (as in, are you "C_A_P"?)? Or did you guys work together or something?

Enlighten me good sir!

Edit: FYI, the animation was done by ZWZSG
User avatar
TheRegisteredOne
Posts: 398
Joined: 10 Dec 2005, 21:39

Re: Texture issues

Post by TheRegisteredOne »

I made those roads for OTA version of Operation Polaris, those tiles were compatible with evergreen. Sorry, but you have no TAU creds =)

http://www.tauniverse.com/forum/showthr ... adid=28291
ImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImage
User avatar
Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: Texture issues

Post by Forboding Angel »

Haha, ok you win ;p

Very nice! I could kiss you for posting all of those. There are a few there that I don't have. I assume it's ok for me to be using them... Just I have yet to find a set of road textures that come anywhere even close to looking as good as the ones you made.
User avatar
manolo_
Posts: 1370
Joined: 01 Jul 2008, 00:08

Re: Texture issues

Post by manolo_ »

TheRegisteredOne wrote:I made those roads for OTA version of Operation Polaris, those tiles were compatible with evergreen. Sorry, but you have no TAU creds =)
will there be a beta version of operation polaris in the near future or did u stop to deving it? last time i saw something about that promising mod is when u released ur last pics
User avatar
FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6240
Joined: 29 Apr 2005, 01:14

Re: Texture issues

Post by FLOZi »

manolo_ wrote:
TheRegisteredOne wrote:I made those roads for OTA version of Operation Polaris, those tiles were compatible with evergreen. Sorry, but you have no TAU creds =)
will there be a beta version of operation polaris in the near future or did u stop to deving it? last time i saw something about that promising mod is when u released ur last pics
<taucreds>

OP was made by under (panties), not TRO.

</taucreds>
Post Reply

Return to “Art & Modelling”