concept arts

concept arts

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

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emmanuel
Posts: 952
Joined: 28 May 2005, 22:43

concept arts

Post by emmanuel »

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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

Image Kbot that flies and walks
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emmanuel
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Joined: 28 May 2005, 22:43

Post by emmanuel »

someone think it s possible to script a kbot with jetpack ??
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zwzsg
Kernel Panic Co-Developer
Posts: 7049
Joined: 16 Nov 2004, 13:08

Post by zwzsg »

You can script a kbot to looks like it flies when over water, or when going fast, but then it behave like a pelican, it still is blocked by impassable terrain. We'd have to wait for the SY to code us something for kbots to change into true planes.
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emmanuel
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Joined: 28 May 2005, 22:43

Post by emmanuel »

i seed surprising script with special features as the"polymorph"
what direct link between .fbi and .cob exist?
(i know turet=1 and damagemodifier=.1 activat=1)
is possibl to chang accuracy when move ?
is possibl for walker to chang the move of legs when turn and when accelerat?
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FireCrack
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Joined: 19 Jul 2005, 09:33

Post by FireCrack »

emmanuel wrote: is possibl to chang accuracy when move ?
check the latest changelog, that's a new feature i think.
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Dragon45
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Joined: 16 Aug 2004, 04:36

Post by Dragon45 »

It actually should be very possible to have a script command that changes the unit's type or whatever. In fact, with my experience in the COB engine, ANY unit thing cna be changtd on the fly. You'd just need to rejigger scripter to accept it.
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emmanuel
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Post by emmanuel »

what is the real possibbility of .cob
it seem many possibility some time not very visible in game
is oldTa and spring have same?
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emmanuel
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Joined: 28 May 2005, 22:43

Post by emmanuel »

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emmanuel
Posts: 952
Joined: 28 May 2005, 22:43

Post by emmanuel »

for promot the war in the special cathegory like gays or womens the "OMNIANTIindustry:tortur&demolition_tools" does research in awfull krogoth/golgoth styl!
result will not released but give to see for prob the superiority of the builder_war(c) concept


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emmanuel
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Post by emmanuel »

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