thesleepless's Models and Concept Art
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- thesleepless
- Posts: 417
- Joined: 24 Oct 2007, 04:49
Re: thesleepless's Models and Concept Art
WIP, texture is faked from concept art.
Re: thesleepless's Models and Concept Art
Heh picture appeared in my mind of mod where units look like they have been painted with a brush and oil colors and the textures and projectiles all look smudgy and cool.
- thesleepless
- Posts: 417
- Joined: 24 Oct 2007, 04:49
Re: thesleepless's Models and Concept Art
hmm now that IS a cool idea...Gota wrote:Heh picture appeared in my mind of mod where units look like they have been painted with a brush and oil colors and the textures and projectiles all look smudgy and cool.
- thesleepless
- Posts: 417
- Joined: 24 Oct 2007, 04:49
Re: thesleepless's Models and Concept Art
Nova Hover Constructor Concept
- thesleepless
- Posts: 417
- Joined: 24 Oct 2007, 04:49
Re: thesleepless's Models and Concept Art
another fake texture
Re: thesleepless's Models and Concept Art
great work sleepless, keep it up!
- thesleepless
- Posts: 417
- Joined: 24 Oct 2007, 04:49
Re: thesleepless's Models and Concept Art
thanks, i shall!smoth wrote:great work sleepless, keep it up!
Nova Poison Arrow Concept
Hover AA
Re: thesleepless's Models and Concept Art
hey man :D
rags n jags aside, that texture is freaking badass on the skimmer.
maybe to help you a bit in future (as its something i've encountered) when you're doing stuff like the bit that's in the bottom middle of your uvwmap (the main body of the craft) you might want to distort your coordinates a bit to facilitate the straight lines you're using to highlight, rather than possibly doing more work in photoshop to get them to line up the way you want.
anyways; looks amazing, keep at it, i want to see more of you winning.
rags n jags aside, that texture is freaking badass on the skimmer.
maybe to help you a bit in future (as its something i've encountered) when you're doing stuff like the bit that's in the bottom middle of your uvwmap (the main body of the craft) you might want to distort your coordinates a bit to facilitate the straight lines you're using to highlight, rather than possibly doing more work in photoshop to get them to line up the way you want.
anyways; looks amazing, keep at it, i want to see more of you winning.
Re: thesleepless's Models and Concept Art
Ahh these are totally lovely. I love the coherency in design and you have nailed the Nova art direction. This is singlehandedly going to mean hovers will stay in the game.
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- Imperial Winter Developer
- Posts: 3742
- Joined: 24 Aug 2004, 08:59
Re: thesleepless's Models and Concept Art
These designs are badass. But judging from the quality of the sketches, you're capable of a lot higher quality on the textures. I realise what you've shown is mostly placeholders, but seeing as you're mapping them I think you should slow down and get them done properly one by one rather then releasing a whole heap of uncompleted textures.
gota, that image is cool, got any more detail on that particular game?
gota, that image is cool, got any more detail on that particular game?
- thesleepless
- Posts: 417
- Joined: 24 Oct 2007, 04:49
Re: thesleepless's Models and Concept Art
yeah textures are just placeholders as it's not my expertise.Warlord Zsinj wrote:These designs are badass. But judging from the quality of the sketches, you're capable of a lot higher quality on the textures. I realise what you've shown is mostly placeholders, but seeing as you're mapping them I think you should slow down and get them done properly one by one rather then releasing a whole heap of uncompleted textures.
i'd like to get the concepts done quickly to preserve style consistency between them.
if anyone else with better texturemapping skills would like to give it a try you're most welcome.
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- Imperial Winter Developer
- Posts: 3742
- Joined: 24 Aug 2004, 08:59
Re: thesleepless's Models and Concept Art
I find that strong drawing skills tend to translate to strong texturing skills, you just need a bit of practice to make the connection in your head between the two related techniques. I think if you put a bit of time into one of your textures you'd be quite surprised with the result!
Re: thesleepless's Models and Concept Art
Very cool design, nice work. Have you looked at the Tau faction from WH40K's universe for inspiration? One of those units looks pretty similar to the Hammerhead.
@ Zsinj: Basic's image is from the movie "What dreams may come" iirc
@ Zsinj: Basic's image is from the movie "What dreams may come" iirc
- thesleepless
- Posts: 417
- Joined: 24 Oct 2007, 04:49
Re: thesleepless's Models and Concept Art
yep i love the Tau, i certainly took some inspiration from them, but tried to make them look different enough.pintle wrote:Very cool design, nice work. Have you looked at the Tau faction from WH40K's universe for inspiration? One of those units looks pretty similar to the Hammerhead.
Re: thesleepless's Models and Concept Art
have you ever seen what my drawings look like? totally different style.Warlord Zsinj wrote:I find that strong drawing skills tend to translate to strong texturing skills, you just need a bit of practice to make the connection in your head between the two related techniques. I think if you put a bit of time into one of your textures you'd be quite surprised with the result!
I learned more painting miniatures than I did in my illustration work.
Re: thesleepless's Models and Concept Art
If you set up the maps and finish the basic textures, I believe there are a few people who are better at improving textures than generating them, and given the relatively small number of full texturers it might be useful to put these people to use.
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- Imperial Winter Developer
- Posts: 3742
- Joined: 24 Aug 2004, 08:59
Re: thesleepless's Models and Concept Art
smoth: didn't mean to imply that all texturers are by default good drawers, just that people that can draw tend to also be decent at texturing. I think this is from more cerebral notions of understanding light, shade, proportion, and so on, rather then a specific reapplication of the ability to draw.
Re: thesleepless's Models and Concept Art
Nova Hover Constructor Concept <- wow i love this one ! :)
The other stuff reminds me to LAPD Future Cop dunno why ;/
System Requirements :
System 7.5 or higher, 120MHz or higher PowerPC, 24 MB of physical RAM, thousands of colors, QuickTime 3.0
Hehe, and i love Future Cop ! :)
The other stuff reminds me to LAPD Future Cop dunno why ;/
System Requirements :
System 7.5 or higher, 120MHz or higher PowerPC, 24 MB of physical RAM, thousands of colors, QuickTime 3.0
Hehe, and i love Future Cop ! :)
- thesleepless
- Posts: 417
- Joined: 24 Oct 2007, 04:49
Re: thesleepless's Models and Concept Art
thanks! need to figure out what's going to pop up out of the panels.LordLemmi wrote:Nova Hover Constructor Concept <- wow i love this one ! :)
The other stuff reminds me to LAPD Future Cop dunno why ;/
is there a standardised nova nanolathe?
never seen future cop before, cool models though.