Need modeler for Evolution RTS
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- Pressure Line
- Posts: 2283
- Joined: 21 May 2007, 02:09
Re: Need modeler for Evolution RTS
Nice. Better than anything I've ever done ^_^
Only gripe is reflectivity. More specifically the overuse of, imo reflectivity should be used to highlight any bare metal parts.
If you will notice the strut housings and the springs are caked in dirt and dust, and although they are shiny (but not really reflective) if you clean them there is MAJOR contrast to the cylinder itself which is shiny and smooth by virtue of being self oiling/cleaning. Moving along with the car analogies, think about classic American cars and the acres of chrome on them. If the whole car was that reflective there wouldn't really be any point in having the chrome trim, because it wouldn't stand out against the car.
Just my thoughts on the issue, take them or leave them :)
Only gripe is reflectivity. More specifically the overuse of, imo reflectivity should be used to highlight any bare metal parts.
If you will notice the strut housings and the springs are caked in dirt and dust, and although they are shiny (but not really reflective) if you clean them there is MAJOR contrast to the cylinder itself which is shiny and smooth by virtue of being self oiling/cleaning. Moving along with the car analogies, think about classic American cars and the acres of chrome on them. If the whole car was that reflective there wouldn't really be any point in having the chrome trim, because it wouldn't stand out against the car.
Just my thoughts on the issue, take them or leave them :)
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Re: Need modeler for Evolution RTS
Hehe thanks
Regarding reflectivity, I see your point, and wrestled with whether to leave it or not. In the end I've decided to leave it for the time being.
I like reflectivity. When playing in overhead view or angled view (think ta or total war) the reflectivity looks really nice. Now keep in mind, I'm not saying that everything in every game should be omgreflective, but considering that this is my game, I'm kinda going for what I like.
Quoting a realistic example isn't much use tbh because I'm not going for realism, I'm going for flashy. It's not a stretch of the imagination for me if a unit just out of a factory has the sheen of a brand new car, because hey, the thing was built in 8 seconds, and materialized out of thin air. In that respect, rts games by definition aren't realistic.
Keep in mind, that I'm still pretty much a noob texturer, and most of the "Details" on the model are clearly faked (pretty well done imo), but I'm not pretending to be good at the stuff, but atm it's what I like, and considering that I'm the only one texturing the terra side, I don't exactly have many examples to work from.
Maybe later if needed I'll bump it down, after all it's all of a few seconds of work in photoshop to darken the green channel, so for the moment I'm gonna leave it, if later on down the line it needs to be changed, I'll change it. *shrug*
Regarding reflectivity, I see your point, and wrestled with whether to leave it or not. In the end I've decided to leave it for the time being.
I like reflectivity. When playing in overhead view or angled view (think ta or total war) the reflectivity looks really nice. Now keep in mind, I'm not saying that everything in every game should be omgreflective, but considering that this is my game, I'm kinda going for what I like.
Quoting a realistic example isn't much use tbh because I'm not going for realism, I'm going for flashy. It's not a stretch of the imagination for me if a unit just out of a factory has the sheen of a brand new car, because hey, the thing was built in 8 seconds, and materialized out of thin air. In that respect, rts games by definition aren't realistic.
Keep in mind, that I'm still pretty much a noob texturer, and most of the "Details" on the model are clearly faked (pretty well done imo), but I'm not pretending to be good at the stuff, but atm it's what I like, and considering that I'm the only one texturing the terra side, I don't exactly have many examples to work from.
Maybe later if needed I'll bump it down, after all it's all of a few seconds of work in photoshop to darken the green channel, so for the moment I'm gonna leave it, if later on down the line it needs to be changed, I'll change it. *shrug*
Re: Need modeler for Evolution RTS
Yo Forb, half way through first mech... just wanted to check this is the sort of thing you wanted.
aGorm
aGorm
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Re: Need modeler for Evolution RTS
Holy hell dude, that looks awesome!
Yep, that'll do the trick ;p
Yep, that'll do the trick ;p
Re: Need modeler for Evolution RTS
damn forb, you're improving super fast! look great.
- Pressure Line
- Posts: 2283
- Joined: 21 May 2007, 02:09
Re: Need modeler for Evolution RTS
good points forb, and i know realism isn't your primary goal
I'd suggest toning it right down, so it has a bit of a 'glossy paint' sheen for the most part, and use high reflectivity to highlight things. But that's just me
I'd suggest toning it right down, so it has a bit of a 'glossy paint' sheen for the most part, and use high reflectivity to highlight things. But that's just me
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- Imperial Winter Developer
- Posts: 3742
- Joined: 24 Aug 2004, 08:59
Re: Need modeler for Evolution RTS
dont cry good things happening here!Warlord Zsinj wrote:
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Re: Need modeler for Evolution RTS
rushjob 2ndKaiserJ wrote:dont cry :( good things happening here!Warlord Zsinj wrote::cry:
Re: Need modeler for Evolution RTS
They can always go back and make stuff better later, y'know.
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Re: Need modeler for Evolution RTS
Wtf? Rushjob?
Get the hell out of my thread, I want this game redone sometime in my lifetime.
Explorer lighttank. Model and texture by kaiserj. The astute people in the audience will notice that the lighttank weapon has changed. As of this whole redesign phase, explorers are loosing all laser based weaponry as a result of that being the predominant terra trait. Same as the fact that terra has no ballistic shells that are used.
It kept it's same damage, got it's reloadtime doubled, and now has an aoe of 100, making it serve it's purpose of crowd control vs terra much better. Also it has the advantage of the fact that lightning is an instant hit weapon.
Get the hell out of my thread, I want this game redone sometime in my lifetime.
Explorer lighttank. Model and texture by kaiserj. The astute people in the audience will notice that the lighttank weapon has changed. As of this whole redesign phase, explorers are loosing all laser based weaponry as a result of that being the predominant terra trait. Same as the fact that terra has no ballistic shells that are used.
It kept it's same damage, got it's reloadtime doubled, and now has an aoe of 100, making it serve it's purpose of crowd control vs terra much better. Also it has the advantage of the fact that lightning is an instant hit weapon.
Re: Need modeler for Evolution RTS
download/file.php?id=783 is why he's crying
(agorm skinned it)
(agorm skinned it)
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Re: Need modeler for Evolution RTS
Ahh well I figured that. My comment was actually directed at rattle, not at warlord. Sorry, I thought that was clear, I guess not. Sorry.
Re: Need modeler for Evolution RTS
lol @ "rushjob"...
sure its a rush job, im designing an entire faction, not spending months working on a single unit... we're dealing with an RTS game, shit doesnt need to look amazing close up, and i'd like to finish the job sometime in the near future.
i'm a rookie modeller too... why not offer suggestions for improvement instead of trolling me?
sure its a rush job, im designing an entire faction, not spending months working on a single unit... we're dealing with an RTS game, shit doesnt need to look amazing close up, and i'd like to finish the job sometime in the near future.
i'm a rookie modeller too... why not offer suggestions for improvement instead of trolling me?
Re: Need modeler for Evolution RTS
Model and texture look perfectly fine. Everything is there, only thing you could really add is detail such as sand/dirt and scratches/damage.
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Re: Need modeler for Evolution RTS
Holy fark! Theyre looking really shiny