Need modeler for Evolution RTS - Page 5

Need modeler for Evolution RTS

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

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Pressure Line
Posts: 2283
Joined: 21 May 2007, 02:09

Re: Need modeler for Evolution RTS

Post by Pressure Line »

Nice. Better than anything I've ever done ^_^

Only gripe is reflectivity. More specifically the overuse of, imo reflectivity should be used to highlight any bare metal parts.

Image

If you will notice the strut housings and the springs are caked in dirt and dust, and although they are shiny (but not really reflective) if you clean them there is MAJOR contrast to the cylinder itself which is shiny and smooth by virtue of being self oiling/cleaning. Moving along with the car analogies, think about classic American cars and the acres of chrome on them. If the whole car was that reflective there wouldn't really be any point in having the chrome trim, because it wouldn't stand out against the car.

Just my thoughts on the issue, take them or leave them :)
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: Need modeler for Evolution RTS

Post by Forboding Angel »

Hehe thanks :-)

Regarding reflectivity, I see your point, and wrestled with whether to leave it or not. In the end I've decided to leave it for the time being.

I like reflectivity. When playing in overhead view or angled view (think ta or total war) the reflectivity looks really nice. Now keep in mind, I'm not saying that everything in every game should be omgreflective, but considering that this is my game, I'm kinda going for what I like.

Quoting a realistic example isn't much use tbh because I'm not going for realism, I'm going for flashy. It's not a stretch of the imagination for me if a unit just out of a factory has the sheen of a brand new car, because hey, the thing was built in 8 seconds, and materialized out of thin air. In that respect, rts games by definition aren't realistic.

Keep in mind, that I'm still pretty much a noob texturer, and most of the "Details" on the model are clearly faked (pretty well done imo), but I'm not pretending to be good at the stuff, but atm it's what I like, and considering that I'm the only one texturing the terra side, I don't exactly have many examples to work from.

Maybe later if needed I'll bump it down, after all it's all of a few seconds of work in photoshop to darken the green channel, so for the moment I'm gonna leave it, if later on down the line it needs to be changed, I'll change it. *shrug*
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aGorm
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Joined: 12 Jan 2005, 10:25

Re: Need modeler for Evolution RTS

Post by aGorm »

Yo Forb, half way through first mech... just wanted to check this is the sort of thing you wanted.

aGorm
screen1aamech.jpg
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Forboding Angel
Evolution RTS Developer
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Joined: 17 Nov 2005, 02:43

Re: Need modeler for Evolution RTS

Post by Forboding Angel »

Holy hell dude, that looks awesome!

Yep, that'll do the trick ;p
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KaiserJ
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Re: Need modeler for Evolution RTS

Post by KaiserJ »

damn forb, you're improving super fast! look great.
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Pressure Line
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Joined: 21 May 2007, 02:09

Re: Need modeler for Evolution RTS

Post by Pressure Line »

good points forb, and i know realism isn't your primary goal ;)

I'd suggest toning it right down, so it has a bit of a 'glossy paint' sheen for the most part, and use high reflectivity to highlight things. But that's just me :P
Warlord Zsinj
Imperial Winter Developer
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Re: Need modeler for Evolution RTS

Post by Warlord Zsinj »

:cry:
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KaiserJ
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Re: Need modeler for Evolution RTS

Post by KaiserJ »

Warlord Zsinj wrote::cry:
dont cry :( good things happening here!
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Forboding Angel
Evolution RTS Developer
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Joined: 17 Nov 2005, 02:43

Re: Need modeler for Evolution RTS

Post by Forboding Angel »

Explorer Solars:

Model by kaiserj, texture by kaiserj

Image Image
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rattle
Damned Developer
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Joined: 01 Jun 2006, 13:15

Re: Need modeler for Evolution RTS

Post by rattle »

KaiserJ wrote:
Warlord Zsinj wrote::cry:
dont cry :( good things happening here!
rushjob 2nd
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Argh
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Joined: 21 Feb 2005, 03:38

Re: Need modeler for Evolution RTS

Post by Argh »

They can always go back and make stuff better later, y'know.
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: Need modeler for Evolution RTS

Post by Forboding Angel »

Wtf? Rushjob?

Get the hell out of my thread, I want this game redone sometime in my lifetime.

Explorer lighttank. Model and texture by kaiserj. The astute people in the audience will notice that the lighttank weapon has changed. As of this whole redesign phase, explorers are loosing all laser based weaponry as a result of that being the predominant terra trait. Same as the fact that terra has no ballistic shells that are used.

It kept it's same damage, got it's reloadtime doubled, and now has an aoe of 100, making it serve it's purpose of crowd control vs terra much better. Also it has the advantage of the fact that lightning is an instant hit weapon.

Image Image Image Image
Gnomre
Imperial Winter Developer
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Re: Need modeler for Evolution RTS

Post by Gnomre »

download/file.php?id=783 is why he's crying

(agorm skinned it)
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: Need modeler for Evolution RTS

Post by Forboding Angel »

Ahh well I figured that. My comment was actually directed at rattle, not at warlord. Sorry, I thought that was clear, I guess not. Sorry.
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smoth
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Re: Need modeler for Evolution RTS

Post by smoth »

keep going.
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KaiserJ
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Re: Need modeler for Evolution RTS

Post by KaiserJ »

lol @ "rushjob"...

sure its a rush job, im designing an entire faction, not spending months working on a single unit... we're dealing with an RTS game, shit doesnt need to look amazing close up, and i'd like to finish the job sometime in the near future.

i'm a rookie modeller too... why not offer suggestions for improvement instead of trolling me?
SPRKH
Posts: 38
Joined: 12 Mar 2009, 00:13

Re: Need modeler for Evolution RTS

Post by SPRKH »

Model and texture look perfectly fine. Everything is there, only thing you could really add is detail such as sand/dirt and scratches/damage.
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Forboding Angel
Evolution RTS Developer
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Joined: 17 Nov 2005, 02:43

Re: Need modeler for Evolution RTS

Post by Forboding Angel »

Exporer Mediumtank
model and tex by Kaiserj

Image Image Image

Regarding scratches and beat up shit? Personally I'd rather not tbh, first of all it takes forever to add and secondly, these things materialized out of thin air 8 seconds ago...
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: Need modeler for Evolution RTS

Post by Forboding Angel »

I was requested to have some tanks duke it out, here is the result:

Image Image Image Image Image Image Image Image Image Image Image Image Image Image Image Image Image Image Image
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Sabutai
Posts: 413
Joined: 18 Dec 2005, 05:55

Re: Need modeler for Evolution RTS

Post by Sabutai »

Holy fark! Theyre looking really shiny :mrgreen:
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