Soul's Workz
Moderators: MR.D, Moderators
Re: Soul's Workz
6-8 sides per cylinder. The round sphereoids have too many polies.
- CarRepairer
- Cursed Zero-K Developer
- Posts: 3359
- Joined: 07 Nov 2007, 21:48
Re: Soul's Workz
Sniper style laser sighting? That sounds pretty cool actually.
Re: Soul's Workz
Soul1337 wrote:i'm not going to texture any of this. And there's going to be more.
Models are cheap. I could make a half-dozen models in the time it takes to make one good texture although my ubernoobyness at texturing may have something to do with this ratio :p, and I'm an ubernoob at modeling
If you're not going to texture them, nobody'll be able to use them, and they'll just sit here for eternity.
Seriously, you really do want to learn to texture. It's worth the time
on to your model(s):
you may want to add a moving mechanism to the "aiming lasers," use less spheres and "barely modified spheroids," and generally cut down on polies. Other than that, nice job!
Re: Soul's Workz
I know how to texture, but texturing is just not for me.MidKnight wrote: Seriously, you really do want to learn to texture. It's worth the time
I would add them when i was making this, but i just didn't know what it would be. I just wanted some decals.MidKnight wrote: you may want to add a moving mechanism to the "aiming lasers,"
Re: Soul's Workz
A model isn't done until it's ingame! Maybe not even then!I would add them when i was making this, but i just didn't know what it would be. I just wanted some decals.MidKnight wrote: you may want to add a moving mechanism to the "aiming lasers,"
Is it that hard to go back in, add a cylinder, and separate/rejoin some verts?
Re: Soul's Workz
Nope. But nobody is going to make use of it (except EGM) but there wouldn't be lasers[maybe]) so i'm not going to do it ;p
- SwiftSpear
- Classic Community Lead
- Posts: 7287
- Joined: 12 Aug 2005, 09:29
Re: Soul's Workz
It fucks with UV maps pretty good when you do that. The form of a model is pretty much done once the UV map is finished, unless you absolutely can't avoid fixing something.MidKnight wrote:A model isn't done until it's ingame! Maybe not even then!I would add them when i was making this, but i just didn't know what it would be. I just wanted some decals.MidKnight wrote: you may want to add a moving mechanism to the "aiming lasers,"
Is it that hard to go back in, add a cylinder, and separate/rejoin some verts?
Re: Soul's Workz
fixing the uvmap isn't that big a deal.