Hoi's wip thread
Moderators: MR.D, Moderators
Hoi's wip thread
I decided that I'm going to make some more stuff, to get better, so I thought, let's make my own thread
Here's a wall, it took me about 15 minutes:
Comments, suggestions, everything is welcome
Here's a wall, it took me about 15 minutes:
Comments, suggestions, everything is welcome
Last edited by Hoi on 16 Feb 2009, 18:09, edited 1 time in total.
- SwiftSpear
- Classic Community Lead
- Posts: 7287
- Joined: 12 Aug 2005, 09:29
Re: Hoi's wip thread
Nice texture.
What's the polycount? ZOMG!
What's the polycount? ZOMG!
Re: Hoi's wip thread
Thanks, I'm doing the best I canSwiftSpear wrote:Nice texture.
34 tri'sSwiftSpear wrote:What's the polycount? ZOMG!
Re: Hoi's wip thread
Not suitable for any type of spring engine based game without some serious lua afaik, but...
ZOMG awesome texture! I <3 the TC blending, how was that done? or is it just part of the texture?
you may want to add some sort of "roof" texture to he top of the wall, although it's quite nice as it is...
kinda hard to comment on a wall =P
ZOMG awesome texture! I <3 the TC blending, how was that done? or is it just part of the texture?
you may want to add some sort of "roof" texture to he top of the wall, although it's quite nice as it is...
kinda hard to comment on a wall =P
Re: Hoi's wip thread
The blending is done by having a layer of pure grey, in which you can control the global lightning, and a few photo's of concrete on some blending mode (I used multiply), I added layer masks on them, and inverted the layer mask, so it shows nothing, then I painted on the layer mask to show stuff (I hope you understand what I said )
Also, I'm working on something else now, so soon you can comment on something other than a wall
Also, I'm working on something else now, so soon you can comment on something other than a wall
Re: Hoi's wip thread
invest 1h and u get a castleHoi wrote:I decided that I'm going to make some more stuff, to get better, so I thought, let's make my own thread
Here's a wall, it took me about 15 minutes:
Re: Hoi's wip thread
Looks like we're gonna have Star Walls.
Re: Hoi's wip thread
What is the texture size?
Edit-
It looks like you slapped on some random concrete texture to your model and added team color. There is no preshading or anything on it. from gameplay distance it will look like a GREY blob with a red striped on it.
Edit-
It looks like you slapped on some random concrete texture to your model and added team color. There is no preshading or anything on it. from gameplay distance it will look like a GREY blob with a red striped on it.
Re: Hoi's wip thread
The texture's all right, but I'm with Overkill on the preshading.
Use the Dodge tool a bit, lighten the top edges of the wall, and lighten the edges. Darken the sides a bit with Burn, and just a wee bit extra in the corner areas where the wall meets the columns.
Don't be afraid of overdoing it, that's part of learning, and you'll get the hang of it after trying it a few times.
When you think it's done, lemme know, I need some generic walls for World Builder, if you're willing to release them.
Use the Dodge tool a bit, lighten the top edges of the wall, and lighten the edges. Darken the sides a bit with Burn, and just a wee bit extra in the corner areas where the wall meets the columns.
Don't be afraid of overdoing it, that's part of learning, and you'll get the hang of it after trying it a few times.
When you think it's done, lemme know, I need some generic walls for World Builder, if you're willing to release them.
- SwiftSpear
- Classic Community Lead
- Posts: 7287
- Joined: 12 Aug 2005, 09:29
Re: Hoi's wip thread
The poly count is too high for spring TBH
Re: Hoi's wip thread
5*2 + 3 -> 13 * 2 -> 26
the side towers are 5 faces each and 3 on the middle section if you remove unseen geometry 2 polies for each face.
you are not culling unseen geometry are you.
the side towers are 5 faces each and 3 on the middle section if you remove unseen geometry 2 polies for each face.
you are not culling unseen geometry are you.
Re: Hoi's wip thread
Culling the bottoms is a bad idea; think of making it on a hill. But that's still 32.
Re: Hoi's wip thread
he already culled something if it is 34 also no, it doesn't need a bottom if the polies extend down far enough.
Re: Hoi's wip thread
Doesn't look like it from the image.smoth wrote:if the polies extend down far enough.
And yes he culled something, but what? :/
Re: Hoi's wip thread
The Case of the Culled Faces...
Watch next week for the thrilling conclusion!
Watch next week for the thrilling conclusion!
Re: Hoi's wip thread
(right click > view image for larger)
This is still a heavy wip and nowhere near done, but I'm posting it anyway
Ps: the wall is 44 tri's, and 34 without the stuff you don't see.
Re: Hoi's wip thread
I count 34 tris with the bottom culled...smoth wrote:5*2 + 3 -> 13 * 2 -> 26
the side towers are 5 faces each and 3 on the middle section if you remove unseen geometry 2 polies for each face.
you are not culling unseen geometry are you.