Lotus: Core LLT
Moderators: MR.D, Moderators
Lotus: Core LLT
I've had this idea in my head for a long time
Didn't come out exactly as I envisioned it, but good enough.
Revision: 3 - Status: Fully ingame, awaiting COB
Pics:
Next to the newly-touched-up brawler remake
Next to the old LLT
Render while firing (now do you understand? )
One issue, though:
This happens
Any ideas?
Didn't come out exactly as I envisioned it, but good enough.
Revision: 3 - Status: Fully ingame, awaiting COB
Pics:
Next to the newly-touched-up brawler remake
Next to the old LLT
Render while firing (now do you understand? )
One issue, though:
This happens
Any ideas?
- Attachments
-
- Lotus.zip
- Source. Free to use as long as you credit me :)
- (885.29 KiB) Downloaded 25 times
Last edited by MidKnight on 01 Feb 2009, 18:40, edited 1 time in total.
Re: Lotus: Core LLT
Yes. Objects in S3O are not rendered double-sided. You need to either cap the end of the laser, or duplicate the laser's barrel inside, invert the triangles, and import that into your S3O, then merge with the laser's barrel.
Overall, though, that's a big improvement, gj!
Overall, though, that's a big improvement, gj!
Re: Lotus: Core LLT
wait, you're saying the barrel's causing this? It's the "coif" area that's not showing...
But you are right, the barrel isnt capped. I'll try capping it, and report with the results...
...Tomorrow.
Also: thanks for the compliment! I hope I'm getting better
EDIT: hidden faces on coif found, removed, fixed. Thanks, argh!
But you are right, the barrel isnt capped. I'll try capping it, and report with the results...
...Tomorrow.
Also: thanks for the compliment! I hope I'm getting better
EDIT: hidden faces on coif found, removed, fixed. Thanks, argh!
Last edited by MidKnight on 01 Feb 2009, 18:41, edited 1 time in total.
Re: Lotus: Core LLT
that looks like it would work with the ca arm style if given a better texture.
Re: Lotus: Core LLT
round != arm
that's just what Saktoth wants you to believe, so he can achieve world domination with his spherebot!
lol jk round is the CA arm style, and Saktoth is the CA style coordinator.
but I based much of it's design off that of the core mex, so...
all the same, I do have a lighter, more arm-ey skin for it, should a re-faction-alization occur
that's just what Saktoth wants you to believe, so he can achieve world domination with his spherebot!
lol jk round is the CA arm style, and Saktoth is the CA style coordinator.
but I based much of it's design off that of the core mex, so...
all the same, I do have a lighter, more arm-ey skin for it, should a re-faction-alization occur
Re: Lotus: Core LLT
This looks really nice!
Shape is definitely arm style :)
But perhaps when open, it looks more aggresive due like some other core units..
Shape is definitely arm style :)
But perhaps when open, it looks more aggresive due like some other core units..
Re: Lotus: Core LLT
this is the first modell that u made which i like :)
Re: Lotus: Core LLT
Not bad, however you're seriously using to many tri's to make it look round, 6-8 for barrels, 10-16 MAX for big objects like the stand, this thing could have half the tri's and still look the same.
But, it looks pretty good, even the texture, gratz
But, it looks pretty good, even the texture, gratz
Re: Lotus: Core LLT
What does the texture look like when it's not reflective?
Re: Lotus: Core LLT
All textures do without reflectiveness.
Midknight: maybe you can do something with the teamcolor, a few lines or something, like in the original core llt.
Midknight: maybe you can do something with the teamcolor, a few lines or something, like in the original core llt.
Re: Lotus: Core LLT
Nonsense.Hoi wrote:All textures do without reflectiveness.
- CarRepairer
- Cursed Zero-K Developer
- Posts: 3359
- Joined: 07 Nov 2007, 21:48
Re: Lotus: Core LLT
Well done, I like it. I'd like to see it in the game. I don't think core has to be pure blocky and boxy, just more crude. Round & crude are not mutually exclusive. That thing almost looks like a pylon. I love it.
- TheMightyOne
- Posts: 492
- Joined: 26 Feb 2007, 14:32
Re: Lotus: Core LLT
i like your style, its very non-TAish
keep the good work up
keep the good work up
Re: Lotus: Core LLT
It could be made to look core-ish with a good skin. The base could be made to look like an old grain-silo.
Re: Lotus: Core LLT
I really like the base. The head of the tower is a little small imo, and the middle could use some detail (but that can be done with texture probably).
Perhaps double the size of the head to make it look a little more intimidating?
Perhaps double the size of the head to make it look a little more intimidating?
- CarRepairer
- Cursed Zero-K Developer
- Posts: 3359
- Joined: 07 Nov 2007, 21:48
Re: Lotus: Core LLT
But it's an LLT, the smallest and cutest of all turrets. It's ok if it doesn't look so intimidating.maackey wrote:I really like the base. The head of the tower is a little small imo, and the middle could use some detail (but that can be done with texture probably).
Perhaps double the size of the head to make it look a little more intimidating?
And Lotus is a cool name for it, +1! (I know Saktoth will complain but oh well :)
Re: Lotus: Core LLT
Yay, praise!CarRepairer wrote:But it's an LLT, the smallest and cutest of all turrets. It's ok if it doesn't look so intimidating.maackey wrote:I really like the base. The head of the tower is a little small imo, and the middle could use some detail (but that can be done with texture probably).
Perhaps double the size of the head to make it look a little more intimidating?
And Lotus is a cool name for it, +1! (I know Saktoth will complain but oh well :)
actually, I have a whole naming scheme idea going on for core turrets...
Lotus is just the beginning! Mwahahahaha!
and you are right, I designed this to look weak, cute, and bringing the term "pea-shooter" to mind
Re: Lotus: Core LLT
Much better, though really not very complex or polygon effecient at all. Mostly cylinders and spheres.
1. Absolutely an arm unit. Lighten it up, add some lines in the plates (ala the samson) and some techno-bits on the inside (ala spherebots knees, neck cavity, etc).
2. A unit should probably not open up unless it actually has an 'armoured' state. Otherwise why the hell would you ever want it to close. This can be a problem on a fast reaction unit like an LLT. It might fit the farraday.
I think if you do that id be OK with it going in game...
If it does replace an Arm turret though, you're not replacing any OTA models. Foo. There are no OTA arm turrets other than the defender.
1. Absolutely an arm unit. Lighten it up, add some lines in the plates (ala the samson) and some techno-bits on the inside (ala spherebots knees, neck cavity, etc).
2. A unit should probably not open up unless it actually has an 'armoured' state. Otherwise why the hell would you ever want it to close. This can be a problem on a fast reaction unit like an LLT. It might fit the farraday.
I think if you do that id be OK with it going in game...
If it does replace an Arm turret though, you're not replacing any OTA models. Foo. There are no OTA arm turrets other than the defender.
- CarRepairer
- Cursed Zero-K Developer
- Posts: 3359
- Joined: 07 Nov 2007, 21:48
Re: Lotus: Core LLT
corllt2 not found.