Hi everyone,
I'm new to Spring and this forum but I'm a veteran TA player. I found Spring only less than a week ago and I'm loving every second of it.
I would like to thank everyone who took their time to make Spring what it is today, an awesome RTS with limitless possibilities.
I would also like to offer my help with making any art/graphics/icons/layout/whatever for the game. I'm a full time graphics/web designer in business for over 8 years and a big gamer. TA was my favorite RTS of all time, I played it religiously. I would really love to be a part of the team for this awesome project.
If anyone needs graphics done please let me know and I'll try to make them asap. I hope I can help you guys keep the progress of the game moving.
Sincerely,
Philip R. aka Slayer
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Edit:
Looking through the older threads I couldn't tell if the other graphics requests were out of date or current so please post anything that's needed right here.
Help with Art/Graphics/Layout/etc right here!
Moderators: MR.D, Moderators
Napalm Cobra is a man of few words, and I'm not sure that he has the gift of making you feel welcome.
Anyways, I think he's right, we mainly need textures:
- you could start slowly replacing the TA units' textures with some of your own: that would move us one step closer to legality, and make the game look much better
- I'm sure a good drawer could make some amazing maps: just create a map with your own textures that you tile (just ask around for the right size of a tile, I don't remember). If you make maps with great tilesets, you can bet people will start using them to make some more great maps! You could even create an entirely hand-drawn Spring map with no repeating tiles, but if it's large it will be a huge file.
Anyways, I think he's right, we mainly need textures:
- you could start slowly replacing the TA units' textures with some of your own: that would move us one step closer to legality, and make the game look much better
- I'm sure a good drawer could make some amazing maps: just create a map with your own textures that you tile (just ask around for the right size of a tile, I don't remember). If you make maps with great tilesets, you can bet people will start using them to make some more great maps! You could even create an entirely hand-drawn Spring map with no repeating tiles, but if it's large it will be a huge file.
- [K.B.] Napalm Cobra
- Posts: 1222
- Joined: 16 Aug 2004, 06:15
Check the fileuniverse Total Annihilation section. It has a Utilities directory with practically everything you need. You can use Hpi Viewer to extract unit files such as 3do models.
Couldn't agree more. What I don't understand is that all these years after the release of TA there is only this little crappy VB based editor and nobody in the big ta community has made a better one. IMO, it will be a good thing to get rid of the 3DO format in the spring engine.3do builder, its shit, but it apparently does the job.