fido - Page 3

fido

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

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REVENGE
Posts: 2379
Joined: 24 Aug 2006, 06:13

Re: fido

Post by REVENGE »

daan 79 wrote:
Image

daan
I can't even understand what that's supposed to be. >_<
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daan 79

Re: fido

Post by daan 79 »

Well all models i was not kind of shore what it was.

atleast this one can shoot :P

Image

daan
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daan 79

Re: fido

Post by daan 79 »

i coudnt resist.

Image

Image

greetz
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Jazcash
Posts: 5302
Joined: 08 Dec 2007, 17:39

Re: fido

Post by Jazcash »

The skeleton of a hyena with a porta-brolly on his back with a sharpener for a head and an ice cream cone for an ass...

Nice.
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Jasper1984
Posts: 196
Joined: 25 Jan 2008, 20:04

Re: fido

Post by Jasper1984 »

@daan that last one is a joke, right? Wayy too complicated gun thingy :).

Pressure Line's lower picture looks really cool but, that design would not really match how the fido currently behaves in most mods.
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Jazcash
Posts: 5302
Joined: 08 Dec 2007, 17:39

Re: fido

Post by Jazcash »

Who even uses the Fido anyway?
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Agon
Posts: 527
Joined: 16 May 2007, 18:33

Re: fido

Post by Agon »

I use it.
Daan, it looks like a dog with a gun mounted on top of it.
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Jazcash
Posts: 5302
Joined: 08 Dec 2007, 17:39

Re: fido

Post by Jazcash »

Agon wrote:I use it.
Gtfo traitor...
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Forboding Angel
Evolution RTS Developer
Posts: 14616
Joined: 17 Nov 2005, 02:43

Re: fido

Post by Forboding Angel »

Agon wrote:I use it.
Daan, it looks like a dog with a gun mounted on top of it.
All things considered... Isn't that the point?
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MR.D
Posts: 1527
Joined: 06 Aug 2005, 13:15

Re: fido

Post by MR.D »

Actually the Fido is a pretty nice early LVL-2 unit that doesn't cost too much and has good range and damage + its got 2 firemodes for either range sniping or bombardment.

It depends on the mod a little bit, but sadly most people will just go straight for armor with the overpowered Zeus and underestimate how good the Fido really is.

The model is looking ok, but he's looking a little skinny, you need to feed your doggy :mrgreen:

The cannon also looks a bit overcomplicated and fragile.
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Wolf-In-Exile
Posts: 495
Joined: 21 Nov 2005, 13:40

Re: fido

Post by Wolf-In-Exile »

Anorexia FTL.

Make it more like the Battletech designs, the Fenrir powered armor design is particularly fitting.
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daan 79

Re: fido

Post by daan 79 »

hi all i think i lost the fido on my way. I hope i now made it a little more fido again. I think i kinda made him eat also. I just experimenting with some weapons.

I think if ther would be a low and high trajectory for this unit it could maybe better of use in the game. Anyway this is another concept. i kinda like this one.

Image
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PicassoCT
Journeywar Developer & Mapper
Posts: 10262
Joined: 24 Jan 2006, 21:12

Re: fido

Post by PicassoCT »

Me Wishes we had a "Annoy" Option for Units like the Fido- keep in Bulletouch withthe Enemy, but avoid it´s firing range... if such a Button existed, this Baby would walk the Dog out of the Zeus...

PS: Dan it aint Amee, but the Gun looks Nice- can we have a picture from above?
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Pxtl
Posts: 6112
Joined: 23 Oct 2004, 01:43

Re: fido

Post by Pxtl »

I have an old drawing that might give you some ideas. The sketch had nothing to do with TA, but it does look vaguely similar to the CA Arm style units.

Image
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daan 79

Re: fido

Post by daan 79 »

Image


maybe i should go for longer legs. And indeed the top is ugliest needs alot work
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Crayfish
Posts: 481
Joined: 12 Feb 2008, 12:39

Re: fido

Post by Crayfish »

That's the best one yet. I'd also love to see a huge version of that as a new T2 or even T3 unit. Looks a bit heavy for the fido but it is very cool. I think it looks quite good from above too, personally.

The smoothed version doesn't look quite right though. Dunno if that's because of the normals/edge hardness thing people keep going on about. The non-smoothed, angular mechanical look is much much better.
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Das Bruce
Posts: 3544
Joined: 23 Nov 2005, 06:16

Re: fido

Post by Das Bruce »

Turret hinge is to flimsy and where are those ammo chains coming from?
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PicassoCT
Journeywar Developer & Mapper
Posts: 10262
Joined: 24 Jan 2006, 21:12

Re: fido

Post by PicassoCT »

Yeah, and we have no Computersystem that can do 4 Fidofood walking today in open Landscape, so scrap the Modells alltogether, as they can´t be Realistic ;)

Can somebody do a Mecha Holy Cow, so that we get Rants over hurting Religious feelings, killing those Things Ingame?
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daan 79

Re: fido

Post by daan 79 »

tx for all the commands guys.

I think i gonna stick to this model and pimp it a bit. I had much fun with it. Well i still have. Notice the legs i changed. They are a bit bigger on top and they are a bit longer. i think it is a good thing.

Ofcourse if i gonna add a head it needs to be a robotic head somehow. I just had some creativity spoiling the model. And thats where the tail also came from. But a cool head could do a bit good i think.

Image

:D
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PicassoCT
Journeywar Developer & Mapper
Posts: 10262
Joined: 24 Jan 2006, 21:12

Re: fido

Post by PicassoCT »

Don´t ovrdo it Animalwise- it´s after all a GausGun armed Robot- what doese he need Claws, Teeth / Tail for ?

Okay, besides the Style and the Coolness of Heavy Arms..

And i know, that he might face Squirrels in Close Combat..

But any Reasons- okay, he might dig in with those claws..


But besides all the Facts, what has the Fido ever done for us ?
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