fido
Moderators: MR.D, Moderators
- Machiosabre
- Posts: 1474
- Joined: 25 Dec 2005, 22:56
Re: fido
I just did that, bet you didn't notice though, cause I'm just that good.
Re: fido
Ok well i might as well just give it a go
i have a few questions
* do i fix first this uvmap by rotate stuff etc. ? (how the hell do i know later what what is?
* do i than just memorise the stuff or look it up in wings and paint.(shoudnt i atleast group stuff)
* do i remove lateron all the blacklines or will i be doing that in the proces.(Mr d you seems to use grey)
* When the uvmap is ready should i just try 10 x(or should i pic a section and than move on to another)
greetz daan
i have a few questions
* do i fix first this uvmap by rotate stuff etc. ? (how the hell do i know later what what is?
* do i than just memorise the stuff or look it up in wings and paint.(shoudnt i atleast group stuff)
* do i remove lateron all the blacklines or will i be doing that in the proces.(Mr d you seems to use grey)
* When the uvmap is ready should i just try 10 x(or should i pic a section and than move on to another)
greetz daan
Re: fido
Don't bother uvmapping it, you need to try that with something simple first, uvmapping isnt hard, but you need to know how it works, eg overlays, and really, 1400 Is too much for a fido, and again, I can reduce it alot without losing detail, its not that you used 1400tri's, its that you wasted some, that is a bad thing.
- Tribulexrenamed
- Posts: 775
- Joined: 22 Apr 2008, 19:06
Re: fido
daan 79 wrote:I agree on both of you!
But i tried to listen a little to the input(made me see gorilla is better than dog)
And i tried to put some own input in it that made me feel the model is still mine.
Well i hope this is ok!
I kinda glad with all the responses. Sorry if i didnt listen to much!
rofl thats so funky and cool. I approve.
- Pressure Line
- Posts: 2283
- Joined: 21 May 2007, 02:09
Re: fido
thats not fair. daan is trying... emmanuel, well, im sure he must have thought it was awesome :/Hoi wrote:Lol looks a bit like emmanuels textures
- Wolf-In-Exile
- Posts: 497
- Joined: 21 Nov 2005, 13:40
Re: fido
Depends on how you arrange the UV map. As a general rule, keep the up/down orientation for your UVs, so it will be easier to paint preshading in. You have to remember where you put the UVs for every face, so if you forget, you have to go look at the UV map again to refresh your memory.* do i fix first this uvmap by rotate stuff etc. ? (how the hell do i know later what what is?
* do i than just memorise the stuff or look it up in wings and paint.(shoudnt i atleast group stuff)
To save yourself headaches, assign one spot on the UV map for each specific part of the model and try to keep adjacent objects next to each other on the UV map, but don't be afraid to put them elsewhere if it can net you more efficient UVs.
Re: fido
This shows a image me putting stuff over eachother. I try to keep in mind what wolf told me. That was very helpfull. Aswell as your model when i modeled mine :D hope it isnt too much of an offence. After some relaying i ended up with all stuff left corner but i coudnt make it fit the original squar. This is kinda fun. Wolf tx for your command and the model reference.
and tx for the chars ups!
gn
- Evil4Zerggin
- Posts: 557
- Joined: 16 May 2007, 06:34
Re: fido
1. Use mirroring. You can use Flip (in the right-click menu), then overlap it with its double.
2. Try not to cut so many edges. The fewer charts you have the less headaches you'll get trying to UV and texture your model.
3. The point of packing/overlapping charts is so that you can make them bigger. Just packing them doesn't do you any good. After you pack charts together right-click and scale the chart(s) so they are as big as possible. If you want more texture detail on a chart make it bigger. If you don't need as much make it smaller.
4. If you need to line up two charts, select the edges you want to match and do Rotate->Chart to X (or Y).
2. Try not to cut so many edges. The fewer charts you have the less headaches you'll get trying to UV and texture your model.
3. The point of packing/overlapping charts is so that you can make them bigger. Just packing them doesn't do you any good. After you pack charts together right-click and scale the chart(s) so they are as big as possible. If you want more texture detail on a chart make it bigger. If you don't need as much make it smaller.
4. If you need to line up two charts, select the edges you want to match and do Rotate->Chart to X (or Y).
- clericvash
- Posts: 1394
- Joined: 05 Oct 2004, 01:05
Re: fido
lol wutdaan 79 wrote:I tried to texture and kinda refabricate old texture to paste where i wanted. I am not sure this is the right way to learn. But well i kinda ended up with this.
greetz daan
seriously though, needs a lot of work dude