fido - Page 8

fido

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

Moderators: MR.D, Moderators

User avatar
rattle
Damned Developer
Posts: 8278
Joined: 01 Jun 2006, 13:15

Re: fido

Post by rattle » 30 Sep 2008, 12:13

Try out stitch, chart to, flip, normalize, etc.
4. If you need to line up two charts, select the edges you want to match and do Rotate->Chart to X (or Y).
Or two vertices. They don't have to be adjacent to each other which is useful sometimes
0 x

User avatar
AF
AI Developer
Posts: 20669
Joined: 14 Sep 2004, 11:32

Re: fido

Post by AF » 30 Sep 2008, 12:20

My eyes are bleeding, darn you rattle!
0 x

daan 79

Re: fido

Post by daan 79 » 02 Oct 2008, 21:52

Image

little update on the uvmap.

I need to watch some tutorials about the uvmap.

I just wundered if this is well enough to use?
0 x

User avatar
Hoi
Posts: 2912
Joined: 13 May 2008, 16:51

Re: fido

Post by Hoi » 02 Oct 2008, 21:59

Some overlays are not correct becaus the model is not te same on the left side and the right side, try connecting all edges in the exact centre so that you can delete the left or right side of the model, do this and select the big face that you get, use mirror to get it the same, g2g now, but I'll help you out some more later.
0 x

daan 79

Re: fido

Post by daan 79 » 19 Oct 2008, 12:53

I have some trouble making my model clean. In Wings it shows up fine in wireframe and in normal view. When i appy a (for testing) texture it seems the gun has polygons connection funny to eachother. I tried the clean up option with no result. I cant select those strange sides what arent in the fido.wings.

Maybe it has to do with exporting to obj? or will it turn up in spring differently possibly than in upspring? Plz help i kinda stuck at this to proceed to the next step. Actually make a desent texture.

Tx in advantages

Image
0 x

User avatar
Hoi
Posts: 2912
Joined: 13 May 2008, 16:51

Re: fido

Post by Hoi » 19 Oct 2008, 13:58

select all objects and go to face mode, then click tessalte>triaquangualate <-- written wrong, now everything is tri-ed, delete the tri's that cause the problems and make it work, then do a cleanup.
0 x

daan 79

Re: fido

Post by daan 79 » 28 Apr 2009, 16:57

I lost this model :(

Image

A reason to model :D

Image
0 x

daan 79

Re: fido

Post by daan 79 » 28 Apr 2009, 17:30

Ah the guns they need a change(just a try)

Image
0 x

Jish
Posts: 49
Joined: 20 Apr 2009, 17:24

Re: fido

Post by Jish » 28 Apr 2009, 19:29

are you trying to make a fido mod or something that would be cool
0 x

User avatar
bobthedinosaur
Blood & Steel Developer
Posts: 2695
Joined: 25 Aug 2004, 13:31

Re: fido

Post by bobthedinosaur » 28 Apr 2009, 19:52

i honestly liked the older ones leg design better.
0 x

User avatar
Argh
Posts: 10920
Joined: 21 Feb 2005, 03:38

Re: fido

Post by Argh » 28 Apr 2009, 20:32

The new one's wasting a lot of polycount, imo. Those toes, for example, will hardly be visible at typical zoom.
0 x

User avatar
Beherith
Moderator
Posts: 4934
Joined: 26 Oct 2007, 16:21

Re: fido

Post by Beherith » 28 Apr 2009, 20:46

Its a gorilla!
0 x

SPRKH
Posts: 38
Joined: 12 Mar 2009, 00:13

Re: fido

Post by SPRKH » 28 Apr 2009, 21:13

The leg design is pretty much as impractical as it gets. :?
0 x

daan 79

Re: fido

Post by daan 79 » 29 Apr 2009, 14:34

Tx for the reply's I brought back the legs. Fido mod complete. I prefer the simple one on the last picture.

Image

Image

Image

Image

If i go with the puop up gun i think the model needs alot more work. Not sure its worth the effort.
0 x

User avatar
hrmph
Posts: 1054
Joined: 12 May 2005, 20:08

Re: fido

Post by hrmph » 29 Apr 2009, 16:38

Those legs definitely fit it more. Looks great!
0 x

Jish
Posts: 49
Joined: 20 Apr 2009, 17:24

Re: fido

Post by Jish » 29 Apr 2009, 22:49

those ones look weird... reminded me of lego for some reason.
0 x

User avatar
manolo_
Posts: 1370
Joined: 01 Jul 2008, 00:08

Re: fido

Post by manolo_ » 30 Apr 2009, 09:10

Jish wrote:those ones look weird... reminded me of lego for some reason.
i think it will look better with nice textures, but now :?
0 x

User avatar
REVENGE
Posts: 2379
Joined: 24 Aug 2006, 06:13

Re: fido

Post by REVENGE » 04 May 2009, 04:59

I like the idea of a Fido platform that could be upgraded/morphed for different roles.
0 x

User avatar
MidKnight
Posts: 2650
Joined: 10 Sep 2008, 03:11

Re: fido

Post by MidKnight » 12 May 2009, 21:08

Place it upon the ModelBase! Now! Please!
0 x

Post Reply

Return to “Art & Modelling”