CORE Banisher+1 model selection Poll

CORE Banisher+1 model selection Poll

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Moderators: MR.D, Moderators

Which model would you prefer to replace the Core Banisher model currently used.

Model #1 (Jaguar)
13
16%
Model #2 (Classic)
13
16%
Model #3 (Dalek)
22
27%
Model #4 (Minotaur)
32
40%
I like the original better than any of them.
0
No votes
I don't care.
1
1%
 
Total votes: 81

User avatar
MR.D
Posts: 1527
Joined: 06 Aug 2005, 13:15

CORE Banisher+1 model selection Poll

Post by MR.D »

Since I have now made 4 completely different models through revision, I would like to ask you guys to pick the one that you believe is best suited to replace the old Banisher unit.

If you think a combination of one of the turrets matched to a different base, then please elaborate.

#1. (Jaguar)
Image
#2. (Classic)
Image
#3. (Dalek)
Image
#4. (Minotaur)
Image
User avatar
Hoi
Posts: 2917
Joined: 13 May 2008, 16:51

Re: CORE Banisher+1 model selection Poll

Post by Hoi »

rename minotaur to duck :-)
smokingwreckage
Posts: 327
Joined: 09 Apr 2005, 11:40

Re: CORE Banisher+1 model selection Poll

Post by smokingwreckage »

I like Classic, but the cabin is too big and out of scale: Minotaur and Dalek are much better scaled.

My second favourite would be Dalek, except that the twin tubes wont be as distinctive in TA top-down perspective, and I think the cabin should be blended into the dome rather than a square bit stuck on afterwards.

Minotaur would be better with a smaller, more integrated cabin snugged back between the tubes and with a roofline that curves smoothly from the high point of the turret.
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REVENGE
Posts: 2382
Joined: 24 Aug 2006, 06:13

Re: CORE Banisher+1 model selection Poll

Post by REVENGE »

Minotaur is awesome. The missile tubes could be a tad bigger (larger diameter?), but everything is styled and proportioned great! Nice one! 8)
[Krogoth86]
Posts: 1176
Joined: 23 Aug 2007, 19:46

Re: CORE Banisher+1 model selection Poll

Post by [Krogoth86] »

Well from what you presented here the classic chassis and the Minotaur turret look best imo although I'd still prefer a turret design like from the original i.e. sort of what you did for the Jaguar and Classic one but in a "serious" manner...

With that I mean no rounded tubes or strange inflated sort of things that house the rockets. The 3do model had simple boxes for the rockets and imo this fact should be kept even when going for way more polies. The reason is simple: Today's rocket tanks have those cubic launchers for rockets and this fact makes it look more "realistic" just like you add something from our world to a fantasy scene to make it more believable...

Image
Image
Image


That's why I'd prefer sort of a cubical thing for the launcher...
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Neddie
Community Lead
Posts: 9406
Joined: 10 Apr 2006, 05:05

Re: CORE Banisher+1 model selection Poll

Post by Neddie »

Minotaur or Classic. Both are good, very different but fairly attractive. This is one of my popular T2 units. Reaper and Banisher all the way.
Radagast
Posts: 14
Joined: 06 Jul 2008, 04:33

Re: CORE Banisher+1 model selection Poll

Post by Radagast »

Classic or Minotaur. Classic if the Turret had a slightly better design and Minotaur if there was a more defined "cockpit".
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Peet
Malcontent
Posts: 4383
Joined: 27 Feb 2006, 22:04

Re: CORE Banisher+1 model selection Poll

Post by Peet »

Dalek! EX-TER-MIN-ATE
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Machiosabre
Posts: 1474
Joined: 25 Dec 2005, 22:56

Re: CORE Banisher+1 model selection Poll

Post by Machiosabre »

more dalek!
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rattle
Damned Developer
Posts: 8278
Joined: 01 Jun 2006, 13:15

Re: CORE Banisher+1 model selection Poll

Post by rattle »

3 or 4, both are pretty good, tendency to 3.
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url_00
Posts: 163
Joined: 15 Apr 2007, 22:44

Re: CORE Banisher+1 model selection Poll

Post by url_00 »

Peet wrote:Dalek! EX-TER-MIN-ATE
Daleks rule the universe!
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Machiosabre
Posts: 1474
Joined: 25 Dec 2005, 22:56

Re: CORE Banisher+1 model selection Poll

Post by Machiosabre »

now that I look at these, none of them have any explanation as to how the missile is actually reloaded.
if the missiles were like half as long or even shorter, you could put a little rack on the back with a reloading animation
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url_00
Posts: 163
Joined: 15 Apr 2007, 22:44

Re: CORE Banisher+1 model selection Poll

Post by url_00 »

Machiosabre wrote:now that I look at these, none of them have any explanation as to how the missile is actually reloaded.
if the missiles were like half as long or even shorter, you could put a little rack on the back with a reloading animation
Naa, you just get two shots, so make them count!
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rattle
Damned Developer
Posts: 8278
Joined: 01 Jun 2006, 13:15

Re: CORE Banisher+1 model selection Poll

Post by rattle »

The missiles grow like mushrooms. There, problem solved.
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Cabbage
Posts: 1548
Joined: 12 Mar 2006, 22:34

Re: CORE Banisher+1 model selection Poll

Post by Cabbage »

3 or 4...

if the dome gets a bit more love then 3, if not, 4 :P
Saktoth
Zero-K Developer
Posts: 2665
Joined: 28 Nov 2006, 13:22

Re: CORE Banisher+1 model selection Poll

Post by Saktoth »

All weapons in OTA were loaded using small-scale nanolathes, or thats the fluff.
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Erom
Posts: 1115
Joined: 25 Apr 2006, 05:08

Re: CORE Banisher+1 model selection Poll

Post by Erom »

Dalek or Minotaur are very, very nice.
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: CORE Banisher+1 model selection Poll

Post by Forboding Angel »

lolnanolathe?
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Machiosabre
Posts: 1474
Joined: 25 Dec 2005, 22:56

Re: CORE Banisher+1 model selection Poll

Post by Machiosabre »

it would still be cooler to have a sweet animation
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Noruas
XTA Developer
Posts: 1269
Joined: 24 Feb 2005, 02:58

Re: CORE Banisher+1 model selection Poll

Post by Noruas »

I think a reload system is possible if rockets from space come and dock with the launcher representing reload.
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