a tip for texturing
Moderators: MR.D, Moderators
a tip for texturing
when i click something in the uvmap or model, it will all become red so you have an idea what you are going to texture, helped me alot:)
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- Posts: 1176
- Joined: 23 Aug 2007, 19:46
Re: a tip for texturing
1.) Yeah, selected things in Wings3D highlight up in red - so you actually found out how to use this software?!
2.) Not everyone uses Wings3D - you actually didn't even mention that it is Wings3D at all...
3.) Why is this in the "Games and mods" forum?
4.) If this sounded offensive I'm sorry but it really is an extremely minor detail you'll probably get to know in about every tutorial about how to use Wings3d...
2.) Not everyone uses Wings3D - you actually didn't even mention that it is Wings3D at all...
3.) Why is this in the "Games and mods" forum?
4.) If this sounded offensive I'm sorry but it really is an extremely minor detail you'll probably get to know in about every tutorial about how to use Wings3d...
Re: a tip for texturing
yes but if you dont read the tutorial like me[Krogoth86] wrote:1.) Yeah, selected things in Wings3D highlight up in red - so you actually found out how to use this software?!
2.) Not everyone uses Wings3D - you actually didn't even mention that it is Wings3D at all...
3.) Why is this in the "Games and mods" forum?
4.) If this sounded offensive I'm sorry but it really is an extremely minor detail you'll probably get to know in about every tutorial about how to use Wings3d...
Re: a tip for texturing
Those wheels are going to be nearly impossible to texture.
Re: a tip for texturing
False.Alchemist wrote:Those wheels are going to be nearly impossible to texture.
Re: a tip for texturing
Why does everyone say that..? o_O
Re: a tip for texturing
im redoing the wheels anyway, too much polys
- Evil4Zerggin
- Posts: 557
- Joined: 16 May 2007, 06:34
Re: a tip for texturing
Maybe they're like me, and didn't realize that you didn't have to unfold everything as if it were a rigid paper model.Snipawolf wrote:Why does everyone say that..? o_O
For those of you who don't know: Like a map of the world, you can distort some faces of a model to make it flat, which can make the UV map simpler. Simply cutting along planes of symmetry is enough for many models.
Re: a tip for texturing
Yeah for the love of clean UV maps flatten stuff where you can (as in where the distortion goes unnoticed). Painting straight and having some distortion is a much better trade-off than painting in odd angles.