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Re: CORE Copperhead +1

Posted: 21 Apr 2008, 14:05
by reivanen
This latest version of the unit is clearly the best imo. Nice work! When all units get redone and the logos reworked you get rid of the much debated IP without raping the looks by going CA spherebot or armmex style (hurts to think about 'em and *Annihilation in the same sentence ;))

Re: CORE Copperhead +1

Posted: 21 Apr 2008, 14:13
by Otherside
ontopic : awesome work mr D looks really nice looking forward to seeing it ingame

on a sidenote stop bitching about the new models people are making for CA its suposed to be moving away from OTA IP and suposed to look totally different just because it shares a name dusnt mean it needs to be an exact copy stop being close minded :/ springs engine would be wasted if it was just used to recreate OTA

Mr D's work is top notch and are faithful nicer looking recreations of what OTA could look like with enhanced models

Re: CORE Copperhead +1

Posted: 21 Apr 2008, 15:32
by MR.D
I just wish I could get in touch with the Devs of TA, and anyone on the actual game design team to try and dig up some of the original artwork used in building the game.

That would be the sweetest accomplishment ever.

I mean, there is so little of it floating around, wish there was more.

Re: CORE Copperhead +1

Posted: 21 Apr 2008, 22:34
by Stealth870
Hey Mr.D, here's a blog by one of the OTA devs: http://ton-of-clay.blogspot.com/

If you look on the right, there's some psots of TA-ncient History that may be worth looking over.

Re: CORE Copperhead +1

Posted: 22 Apr 2008, 16:36
by smoth
Guessmyname wrote:Actually I figured that was more to do with the big Zeon-style red eye you gave it...
Go look at it again, it has transparency there. That was from when I was working on it, the final model had a huge glow inside of the helmet.

Re: CORE Copperhead +1

Posted: 26 Apr 2008, 02:53
by MR.D
Slowly coming along, still playing around with the cannon section though.

Image
Image

Re: CORE Copperhead +1

Posted: 26 Apr 2008, 05:03
by FLOZi
Looks great! perhaps a little too grey mind

Re: CORE Copperhead +1

Posted: 26 Apr 2008, 08:38
by Elkvis
it looks cylon.

I like it though. Very nice.

Re: CORE Copperhead +1

Posted: 26 Apr 2008, 12:17
by Machiosabre
looks cool, though I always imagined the copperhead with a smooth head, sort of like a radar dome.

Re: CORE Copperhead +1

Posted: 26 Apr 2008, 12:37
by [Krogoth86]
Well the only thing I don't like is the look of the cockpit. That's way too much K-Bot-style imo as it looks like a bot on tracks just like the T1 in Terminator 3 for example but not really like something from the vehicle / tank tree. It creates too much of a feeling of it being the "head" and having an "eye" there which is something I'd keep K-Bot-only...

Besides that it looks cool...

Re: CORE Copperhead +1

Posted: 27 Apr 2008, 02:07
by Snipawolf
Eeeek, those wheels look iffy. I don't like how they have nothing else around them. The wheels themselves are nice, but they don't look like they'll fit.

Re: CORE Copperhead +1

Posted: 27 Apr 2008, 03:09
by rattle
That is because the texture isn't quite finished yet, I guess.

Re: CORE Copperhead +1

Posted: 27 Apr 2008, 04:05
by Warlord Zsinj
Looking very good. You're getting much better at doing gritty textures.

How would it look if you inverted the face area, where the 'eye' is, so that the horizontal red strips became grey, and the circular 'eye' bit became red?

May not work, but it could look quite nice...

Re: CORE Copperhead +1

Posted: 27 Apr 2008, 07:45
by Saktoth
Does it actually have an articulated 'neck', so that it can move up and down?

It appears to. Would be a shame if that didnt actually move, though im not sure how you'd incorporate it in the anim. (Perhaps part of a recoil?).

As for the red 'eye', mr.d has been going for a sort of red-stripes-as-eyes for Core, AFAICT. To have a circular red eye now would kinda break that.

Re: CORE Copperhead +1

Posted: 27 Apr 2008, 08:03
by CarRepairer
I love it! As soon as it's in the game I'm only going to spam copperheads!! NOTHING ELSE!!!

Re: CORE Copperhead +1

Posted: 27 Apr 2008, 09:02
by MR.D
Yes, its articulated.

Its the same bend that is in the OTA model, I just separated the parts and built into the design to allow it to actually fold down.

I had planned on having it setup to be folded down and stowed during construction only or maybe idle, but unfolded and upright during travel when you will most likely be expecting combat against aircraft & when reaction time is critical.

The main turret and guns sit higher than the original too, so maybe that will fix the LOS issue of nearby units and vehicles blocking its view and stopping it from firing properly when in those situations.

Re: CORE Copperhead +1

Posted: 27 Apr 2008, 10:58
by clericvash
Looks awesome, looks a lot meaner than its actual purpose though haha

Re: CORE Copperhead +1

Posted: 27 Apr 2008, 16:45
by Saktoth
You could have it still capable of firing while packed (but still unpack when it starts firing), or use a secondary weapon to detect if enemies are in near its range (flak already uses a bogus missile), or unpack only once (like the jethro).

Re: CORE Copperhead +1

Posted: 27 Apr 2008, 17:24
by MDV
Very beautiful! :shock:
But who will make such units for Arm? :(

Re: CORE Copperhead +1

Posted: 27 Apr 2008, 18:09
by Masure
You don't care you'll play core