Spherebot, now in CA
Moderators: MR.D, Moderators
Spherebot, now in CA
You might remember this guy. Finally decided that he fit the new direction for CA close enough that i might as well use him.
Still needs some work (esp teamcolour) but here he is:
Get a closer look in CA. Comments on the design, especially, appreciated. Technical help welcome too but im aware of most of his problems.
Still needs some work (esp teamcolour) but here he is:
Get a closer look in CA. Comments on the design, especially, appreciated. Technical help welcome too but im aware of most of his problems.
Re: Spherebot, now in CA
looks awfully not arm like to me but nvm i cant play spring so cant really tell
unless i feel like dodging my unfair ban to find out meh... but not gonna do that i hope sum1 see's the light soon enuff so i can test these changes
unless i feel like dodging my unfair ban to find out meh... but not gonna do that i hope sum1 see's the light soon enuff so i can test these changes
Re: Spherebot, now in CA
Will it be able to use those beamsabers?
- Machiosabre
- Posts: 1474
- Joined: 25 Dec 2005, 22:56
Re: Spherebot, now in CA
too weaboo looking for CA. you need to make manly robots.
Re: Spherebot, now in CA
Did someone just say...
Re: Spherebot, now in CA
Reminds me of Vectorman. That was a fun little game.
Re: Spherebot, now in CA
Machiosabre wrote:too weaboo looking for CA. you need to make manly robots.
dude, core com looks like the dom.
Re: Spherebot, now in CA
that game was awesome.neddiedrow wrote:Reminds me of Vectorman. That was a fun little game.
And i like the unit
Re: Spherebot, now in CA
I want peewee back...ca's peewe was excellent...this looks like a chracter from a nintendo game...
replace the mavrick model with this one..macrick model and or texture is extremly bad...
replace the mavrick model with this one..macrick model and or texture is extremly bad...
Re: Spherebot, now in CA
yeh ca's peewee was a good model/texture and it dusnt seem to fit ur defined arm theme (even tho uwanna redo texture)
imo could work better as an AK or some other arm unit other than peewee maybe even zeus
imo could work better as an AK or some other arm unit other than peewee maybe even zeus
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- Posts: 21
- Joined: 06 Feb 2008, 23:48
Re: Spherebot, now in CA
Totally right, the old model was much nicer, this one doesnt fit.Gota wrote:I want peewee back...ca's peewe was excellent...this looks like a chracter from a nintendo game...
replace the mavrick model with this one..macrick model and or texture is extremly bad...
Re: Spherebot, now in CA
Oh trust Otherside and Basic to rubbish it. 'Doesnt fit CA' you mean 'Doesnt fit OTA'. Yes, it looks nothing like the old peewee. Yes it looks nothing like the old designs. It isnt meant to.
CA will be OTA IP free. Its taking a totally new artistic direction, as 7 year old models mostly lack the design complexity that a modern model should have.
As for the weeaboo thing, i can tone that down in some places if people seriously see that as a problem. The little spikes on the back, for example. Its mostly based on Arne/Niklas Jansson/Promethus Spawning Grounds stuff, though different enough as to not infringe on his IP. Since people were very, very positive about his designs and style i thought it would be safe to go that direction, but the mod isnt meant to be anime-based.
Core will take a totally different style for what its worth- a lot more low tech, metal plates, ww2 mech feel.
CA will be OTA IP free. Its taking a totally new artistic direction, as 7 year old models mostly lack the design complexity that a modern model should have.
As for the weeaboo thing, i can tone that down in some places if people seriously see that as a problem. The little spikes on the back, for example. Its mostly based on Arne/Niklas Jansson/Promethus Spawning Grounds stuff, though different enough as to not infringe on his IP. Since people were very, very positive about his designs and style i thought it would be safe to go that direction, but the mod isnt meant to be anime-based.
Core will take a totally different style for what its worth- a lot more low tech, metal plates, ww2 mech feel.
Re: Spherebot, now in CA
New... Peewee...?
Sounds cool, do it!
Sounds cool, do it!
Re: Spherebot, now in CA
Its done, try playing CA.
Re: Spherebot, now in CA
I think the texture could use work on the back of the torso and the shins, looks like an undefined muddy mass there.
- Machiosabre
- Posts: 1474
- Joined: 25 Dec 2005, 22:56
Re: Spherebot, now in CA
I think if you stretch the gun out a bit you could make it a sniper, since you already have a good peewee model, though it might be a bit fat for a sniper I dunno.
Re: Spherebot, now in CA
Its a Zeus.
Only thinner, slimmer and more advanced.
Only thinner, slimmer and more advanced.
Re: Spherebot, now in CA
Correct, we're even ditching the name, sooner or later.no more peewee?
Yes. Its muddy in other areas, some of the uvmap cuts are showing, the teamcolour isnt bright and in some areas looks odd, among other things. Try seeing it in game if you're judging from the pics, though.I think the texture could use work on the back of the torso and the shins, looks like an undefined muddy mass there.
Its the new peewee. Just because it looks like the sniper or looks like the zipper doesnt mean we're using it for the zipper or sniper, because we're changing the look and feel of the whole mod (For example, the sniper might end up really quite large, since we're going with 'size reflects unit cost' and sniper is one of the most expensive t2 kbots. Also, t2 bots will be more mech-like 'walkers', far less humanoid).I think if you stretch the gun out a bit you could make it a sniper, since you already have a good peewee model, though it might be a bit fat for a sniper I dunno.
Its a totally new paradigm. New design principles. New design style.