videotrace

videotrace

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

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imbaczek
Posts: 3629
Joined: 22 Aug 2006, 16:19

videotrace

Post by imbaczek »

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TheBigPK
Posts: 235
Joined: 22 Jun 2007, 09:24

Re: videotrace

Post by TheBigPK »

looks awesome :shock:
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kiki
Posts: 859
Joined: 05 Nov 2007, 03:06

Re: videotrace

Post by kiki »

OMG this is ultimate content pirating. Just dl and analyze a promo vid for some game and you have the content.
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ryan101
Posts: 11
Joined: 17 Jan 2008, 07:12

Re: videotrace

Post by ryan101 »

looks cool :-)
SpikedHelmet
MC: Legacy & Spring 1944 Developer
Posts: 1948
Joined: 21 Sep 2004, 08:25

Re: videotrace

Post by SpikedHelmet »

Holy damn shit. Just.. holy damn shit.
[Krogoth86]
Posts: 1176
Joined: 23 Aug 2007, 19:46

Re: videotrace

Post by [Krogoth86] »

Really nice though the video doesn't show what probably is going to be most of the work and i.e. setting up how the camera pans, tilts and rolls during the video...

EDIT:
If that's done on a pixel color basis that would be cool although probably won't work in many situations...
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REVENGE
Posts: 2381
Joined: 24 Aug 2006, 06:13

Re: videotrace

Post by REVENGE »

Good shit.
BaNa
Posts: 1562
Joined: 09 Sep 2007, 21:05

Re: videotrace

Post by BaNa »

:shock:
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Snipawolf
Posts: 4357
Joined: 12 Dec 2005, 01:49

Re: videotrace

Post by Snipawolf »

Cool, though it seems a bit harder to add fine details.
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LathanStanley
Posts: 1429
Joined: 20 Jun 2005, 05:16

Re: videotrace

Post by LathanStanley »

/me jerks off...

omg.

just, omg. :shock:
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Snipawolf
Posts: 4357
Joined: 12 Dec 2005, 01:49

Re: videotrace

Post by Snipawolf »

kiki wrote:OMG this is ultimate content pirating. Just dl and analyze a promo vid for some game and you have the content.
Not possible, you would need to faithfully recreate the unit, and you still have the texture to worry about.

As an example, it would be the same as me looking at a video then just modeling what I see.
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SwiftSpear
Classic Community Lead
Posts: 7287
Joined: 12 Aug 2005, 09:29

Re: videotrace

Post by SwiftSpear »

The texture is generated based on frames of the image as you map around the object.
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Snipawolf
Posts: 4357
Joined: 12 Dec 2005, 01:49

Re: videotrace

Post by Snipawolf »

Alright, that still leaves you needing to see all of the texture and have some nice modeling skillz with the program :P
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Forboding Angel
Evolution RTS Developer
Posts: 14657
Joined: 17 Nov 2005, 02:43

Re: videotrace

Post by Forboding Angel »

I came
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