Okey dokey, I made a new set of team color textures for SWTA, but I figured I'd be nice and make an OTA set as well. It has support for up to 12 players with unique colors (I don't know how high Spring goes in that regard, I just remember seeing someone in the dev forum programming support for 12 players into their battleroom...).
There are also two flavors. One has higher resolution detail color textures (64x64 instead of 32x32), but smaller low detail textures (the solid series of colors is only 1x1 pixel, for example). However, these cost a lot of texture space real estate:
Total Texture Sheet size:
4194304 square pixels
All OTA Team color textures:
156800 square pixels
All New Team color textures:
396528 square pixels
As you can see, even with the lowered low detail ones, the new set is significantly higher. While XTA/OTA can handle this with ease, mods with lots of custom textures may have trouble coping, so there is also a set where the 64x64 textures are scaled down to 32x32 accordingly (as they were in OTA). However, the low detail textures remain the same, smaller size, so you end up saving space:
All New Team color textures, resized:
146672 square pixels
So, even with the new textures with added team support, you can still save a bit of space on your texture sheet. Remember, these figures are with the Arm/Core logos included... If you factor them out, you get this:
All OTA Textures, no Arm/Core:
33920 square pixels
All New Team color textures, no Arm/Core:
101616 square pixels
All New Team color textures, no Arm/Core, resized:
23792 square pixels
Sooo, that's about it. Anyone is free to use these, including the SY guys. I don't know how it handles radar dots though, as I'm not sure if the SYs hard coded those colors or not. Here's a preview image to show you what I mean:
And, uhh, here's a comparison of the old colors (ignore the second row, they are from my TA color hack for OTA):
And of course, here are the downloads:
Full 64x64 versions:
http://wormhole.tauniverse.com/spring/t ... colors.rar
Resized versions:
http://wormhole.tauniverse.com/spring/t ... ldsize.rar
Obviously if you don't need the Arm/Core logos for your mod you'll have to delete them yourself. Deal.