Core Weasel +1 - Page 4

Core Weasel +1

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

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rattle
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Post by rattle »

s/wrote/wants

Any news?
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MR.D
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Re: Core Weasel +1

Post by MR.D »

Image

Right click the image, so it zooms in.

Wheels are placeholders, cause I couldn't figure out how to do transparency in the render.

Couple touch ups left on the main turret cannon, and on the wheels.

All the Silvered areas on the main body will be teamcolor along with the Core logo on top.
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Pressure Line
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Re: Core Weasel +1

Post by Pressure Line »

two things to note; the texture on the tyres is backwards ^_^

and teamcolour goes on dark colours, like black, or v dark grey, otherwise the teamcolour ends up looking all washed out and pasteley.
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Neddie
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Re: Core Weasel +1

Post by Neddie »

The tires are placeholders, PL.
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smoth
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Re: Core Weasel +1

Post by smoth »

that model looks good hang the mother f*ers who say otherwise.
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Neddie
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Re: Core Weasel +1

Post by Neddie »

smoth wrote:that model looks good hang the mother f*ers who say otherwise.
I'm going with smoth on this one, lads.
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AF
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Re: Core Weasel +1

Post by AF »

imo those wheels look as good as they need to be regardless of wether the track is the right direction.
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rattle
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Re: Core Weasel +1

Post by rattle »

Flipping the texture or the tires on the z-axis is not really an issue I think.
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Machiosabre
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Re: Core Weasel +1

Post by Machiosabre »

I'd just like the green to be brown, like a weasel.
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DZHIBRISH
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Re: Core Weasel +1

Post by DZHIBRISH »

Didnt people think the gator/raider textures were too dark?
these dont look much brighter.
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clumsy_culhane
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Re: Core Weasel +1

Post by clumsy_culhane »

but their so pretttyyyy! :lol:
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kiki
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Re: Core Weasel +1

Post by kiki »

Exhaust pipes lol? What about halftracks instead of wheels?
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det
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Re: Core Weasel +1

Post by det »

Awesome job, MR.D.
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MR.D
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Re: Core Weasel +1

Post by MR.D »

Well, which would you prefer on a low maintainence scout vehicle?

Changing a set of Tracks in combat?
Changing a single wheel in combat?

Why don't Nascars, or Drag racers, or anything that goes very fast use tracks?

Because wheels are in all aspects and by design, simple, and can be fixed/replaced much easier and with fewer tools than a Track link.
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thesleepless
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Re: Core Weasel +1

Post by thesleepless »

how about some camber on those wheels?
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kiki
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Re: Core Weasel +1

Post by kiki »

MR.D wrote:Well, which would you prefer on a low maintainence scout vehicle?

Changing a set of Tracks in combat?
Changing a single wheel in combat?

Why don't Nascars, or Drag racers, or anything that goes very fast use tracks?

Because wheels are in all aspects and by design, simple, and can be fixed/replaced much easier and with fewer tools than a Track link.

Omg realism THIS IS A FANTASY GAME

Also: Repairing tracks can be done in seconds with nanospray
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Machiosabre
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Re: Core Weasel +1

Post by Machiosabre »

pish posh! theres a difference between realism and retardation. I suggest you learn it!
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kiki
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Re: Core Weasel +1

Post by kiki »

Requoted for those who did not notice the first time.
Also: Repairing tracks can be done in seconds with nanospray
Edit: The modularity of tracks makes it less expensive to repair in a nano-spray world. Just nanospray the single broken component.
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Zpock
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Re: Core Weasel +1

Post by Zpock »

Change colors to more like this?

Image
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MR.D
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Re: Core Weasel +1

Post by MR.D »

Is there something different between this and the original I posted?
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