Core Instigator +1
Moderators: MR.D, Moderators
Core Instigator +1
My attempt to remodel the OTA cinema Core Instigator tank with Animated tracks and wheels.
My model is 390 triangles.
Original in game model is 170 triangles.
Credits to Rattle for the script work
**Scripted Final Core Gator game model**
http://rattle.from-hell.net/spring/mode ... rgator.zip
My model is 390 triangles.
Original in game model is 170 triangles.
Credits to Rattle for the script work
**Scripted Final Core Gator game model**
http://rattle.from-hell.net/spring/mode ... rgator.zip
Last edited by MR.D on 12 Nov 2007, 02:57, edited 7 times in total.
- SwiftSpear
- Classic Community Lead
- Posts: 7287
- Joined: 12 Aug 2005, 09:29
The back needs... something. It looks terribly plain compared to the rest of it. Perhaps inset the corners or the center of the area like that corner on the front end, just to break it up a little without adding all that many triangles.
It might also be nice if you used a somewhat large bevel on the corners where the treads' front/back areas meet the outer edge. Core is certainly blocky, but I don't really like edges that sharp on supposedly high-tech battle tanks. It doesn't need to be gigantic, and it can certainly still appear blocky and angular with that extra bit of detail, and I think it'd make the design a bit more pleasing overall (even for a Core unit ).
My last complaint is probably that hatch, considering Core are copy-pasted personalities, but hey, it looks nice and Cavedog did it first, so that's your call!
It might also be nice if you used a somewhat large bevel on the corners where the treads' front/back areas meet the outer edge. Core is certainly blocky, but I don't really like edges that sharp on supposedly high-tech battle tanks. It doesn't need to be gigantic, and it can certainly still appear blocky and angular with that extra bit of detail, and I think it'd make the design a bit more pleasing overall (even for a Core unit ).
My last complaint is probably that hatch, considering Core are copy-pasted personalities, but hey, it looks nice and Cavedog did it first, so that's your call!
Well, just because Core are Machines does that mean that they're the vehicle too?
Perhaps that hatch could be a plug instead its got some wierd cutouts like the top of a screw, like that Anime Evangelion had plugs for pilots, but were also AI controlled :D
Who knows, I thought it added something to an otherwise very plain top.
With these bevels though, do you mean the Wells for the track? make that more rounded like I did on the goliath?
Perhaps that hatch could be a plug instead its got some wierd cutouts like the top of a screw, like that Anime Evangelion had plugs for pilots, but were also AI controlled :D
Who knows, I thought it added something to an otherwise very plain top.
With these bevels though, do you mean the Wells for the track? make that more rounded like I did on the goliath?
Didn't the dummy plugs only work once when it served the plot? I agree that it helps fill out the top of the turret, though, so go ahead and leave it. Heh--or write some lua which detects which team it's on, and show the hatch if it's under Arm control (via capture, rez, or whatever). That'd be a silly but neat minute detail!
Anyway, this is what I meant by the bevel:
Just to soften the shape a bit, but keep it angular and blocky and in Core style. Those hard corners really look strange to me next to the front end and the turret, both of which lack hard 90 degree changes like that.
Anyway, this is what I meant by the bevel:
Just to soften the shape a bit, but keep it angular and blocky and in Core style. Those hard corners really look strange to me next to the front end and the turret, both of which lack hard 90 degree changes like that.
- SwiftSpear
- Classic Community Lead
- Posts: 7287
- Joined: 12 Aug 2005, 09:29
- SwiftSpear
- Classic Community Lead
- Posts: 7287
- Joined: 12 Aug 2005, 09:29
Actually, I like the profile for the most part, the architecture. It's better than the goli was from just a modeled standpoint IMO.
It's the texture. It just doesn't look right with primary camo like that. Same thing with the goli, it's just not the way we're used to seeing it. On the origional model, the camo is there, sure, but it's hidden somewhat under plating preshading and other assorted machinery elements.
It's the texture. It just doesn't look right with primary camo like that. Same thing with the goli, it's just not the way we're used to seeing it. On the origional model, the camo is there, sure, but it's hidden somewhat under plating preshading and other assorted machinery elements.
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