S:44 Dump - Page 28

S:44 Dump

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

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kiki
Posts: 859
Joined: 05 Nov 2007, 03:06

Re: S:44 Dump

Post by kiki »

Wow, im no ww2 fan here, but all this logistics stuff (plus beautiful plane airstrip lua majiks) sounds like really good gameplay!! I cant wait for the next release! (?)
SpikedHelmet
MC: Legacy & Spring 1944 Developer
Posts: 1948
Joined: 21 Sep 2004, 08:25

Re: S:44 Dump

Post by SpikedHelmet »

Mew mew SU-100

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chillaaa
Posts: 234
Joined: 16 Mar 2005, 00:12

Re: S:44 Dump

Post by chillaaa »

secks!
SpikedHelmet
MC: Legacy & Spring 1944 Developer
Posts: 1948
Joined: 21 Sep 2004, 08:25

Re: S:44 Dump

Post by SpikedHelmet »

SU-85, too:

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Warlord Zsinj
Imperial Winter Developer
Posts: 3742
Joined: 24 Aug 2004, 08:59

Re: S:44 Dump

Post by Warlord Zsinj »

phear teh spike on a rampage :o
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Vadi
Posts: 446
Joined: 03 Jan 2008, 14:51

Re: S:44 Dump

Post by Vadi »

Amazing, i can't wait until this thing comes out.

I used to do a lot of reading before on Katyushas, and have some facts to offer, if anyone's interested.

- yes, they really did sound that horrible, loud, and scary. Germans didn't call them "Stalin's Organ" without a reason ;)
- they were overpowered too, they were the "wild card" of the soviet commanders. Before a battle, they served as an excellent artillery preparation, since they would launch their load in literally seconds.
- they raised a lot of dust. Even on hard ground. Here's a video showing it off: http://www.youtube.com/watch?v=b2rLm3Sc ... re=related
- they weren't completely accurate - as in rockets would turn in their path.
- being truck-mounted, they were quite mobile too - they could fire & then drive away before the other side could really respond.
- took a long while to reload. Hauling the 42kg rockets into place wasn't so fun.
- there were the ZiS-6 and ZiS-5 versions, but latter in the war, the American Studebaker US6 was used as it offered better portability

Hope that helps!
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Nemo
Spring 1944 Developer
Posts: 1376
Joined: 30 Jan 2005, 19:44

Re: S:44 Dump

Post by Nemo »

A short vid that spiked made of our katy in action. May add more dust to the launching process at some point (we don't want to lag it up too much though).

http://www.youtube.com/watch?v=7evFLUvUqW8
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: S:44 Dump

Post by smoth »

you should be fine, I have the doms kicking out particles as they move. that emitter actually eats more particles then dust would.
SecurE
Posts: 87
Joined: 29 Apr 2005, 23:49

Re: S:44 Dump

Post by SecurE »

I'd advice against that actually. Dark, almost black dirt on impact areas works a bit better, but to do any decent dust you would first have to identify what kind of material (map texture) the unit is sitting on at the moment. Is it snow, perhaps it is in a town on asphalt, or out in the desert?
So don't add dust unless you are willing to go through the effort of doing that and changing the colour (or removing it entirely) as necessary.
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Vadi
Posts: 446
Joined: 03 Jan 2008, 14:51

Re: S:44 Dump

Post by Vadi »

It can only vary from light (sand) to dark (almost everywhere) or white-grey (snow).

But yes, if it's too much effort to check the ground below, it's ok to skip it.
Dash_Riprock
Posts: 70
Joined: 29 Sep 2006, 00:32

Re: S:44 Dump

Post by Dash_Riprock »

Vadi wrote: - took a long while to reload. Hauling the 42kg rockets into place wasn't so fun.
This could be reflected in game by very long reload times in addition to extremely high energy(logistics) cost from firing.
SpikedHelmet
MC: Legacy & Spring 1944 Developer
Posts: 1948
Joined: 21 Sep 2004, 08:25

Re: S:44 Dump

Post by SpikedHelmet »

The way things are now, energy is only used up when restocking vehicle's ammo supply so it would be long reloadtime + large energy usage while reloading.
SpikedHelmet
MC: Legacy & Spring 1944 Developer
Posts: 1948
Joined: 21 Sep 2004, 08:25

Re: S:44 Dump

Post by SpikedHelmet »

Mew mew mew, Tiger II:

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Last edited by SpikedHelmet on 29 Mar 2008, 02:48, edited 1 time in total.
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Snipawolf
Posts: 4357
Joined: 12 Dec 2005, 01:49

Re: S:44 Dump

Post by Snipawolf »

Those are some sexy textures :P
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Wolf-In-Exile
Posts: 497
Joined: 21 Nov 2005, 13:40

Re: S:44 Dump

Post by Wolf-In-Exile »

I am liking those Tiger II's.
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FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6240
Joined: 29 Apr 2005, 01:14

Re: S:44 Dump

Post by FLOZi »

Image

8)

And some stuff to come out of it:
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And some stuff you'll be seeing more of in the future:

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And my personal favourite...

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Warlord Zsinj
Imperial Winter Developer
Posts: 3742
Joined: 24 Aug 2004, 08:59

Re: S:44 Dump

Post by Warlord Zsinj »

Loving the air strip and those mustang textures, gorgeous.

The tent could be better done though, the geometry specifically, but the texture too (I realise at the moment it is a WIP and it probably hasn't been textured at all).

I've found using alpha can make for a very realistic camo tent texture.

You can sort of see what I've done on the uploaded pic.

Star Wars Spring followers, please note - this is an outdated screenshot compared to the ones shown on our website and on our art thread. I'm at work, and it was the only one I could find online (it was sitting in our dev forum) of the rebel barracks
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FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6240
Joined: 29 Apr 2005, 01:14

Re: S:44 Dump

Post by FLOZi »

Yeah it's not texxed at all. Expect the usual epic win of Spiked.
Warlord Zsinj
Imperial Winter Developer
Posts: 3742
Joined: 24 Aug 2004, 08:59

Re: S:44 Dump

Post by Warlord Zsinj »

Yeah, but dunno if he can work much with that geometry, it just looks odd
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Erom
Posts: 1115
Joined: 25 Apr 2006, 05:08

Re: S:44 Dump

Post by Erom »

The hangars look a bit small on the airfield - are they supposed to be able to have an aircraft parked in em, or were they little mini hangars for personnel and stuff only?
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