S:44 Dump - Page 28

S:44 Dump

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

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kiki
Posts: 859
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Re: S:44 Dump

Post by kiki » 13 Mar 2008, 02:39

Wow, im no ww2 fan here, but all this logistics stuff (plus beautiful plane airstrip lua majiks) sounds like really good gameplay!! I cant wait for the next release! (?)
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SpikedHelmet
MC: Legacy & Spring 1944 Developer
Posts: 1945
Joined: 21 Sep 2004, 08:25

Re: S:44 Dump

Post by SpikedHelmet » 22 Mar 2008, 23:52

Mew mew SU-100

Image
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chillaaa
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Re: S:44 Dump

Post by chillaaa » 23 Mar 2008, 00:06

secks!
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SpikedHelmet
MC: Legacy & Spring 1944 Developer
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Re: S:44 Dump

Post by SpikedHelmet » 23 Mar 2008, 19:33

SU-85, too:

Image
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Warlord Zsinj
Imperial Winter Developer
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Re: S:44 Dump

Post by Warlord Zsinj » 24 Mar 2008, 13:16

phear teh spike on a rampage :o
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Vadi
Posts: 446
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Re: S:44 Dump

Post by Vadi » 24 Mar 2008, 20:05

Amazing, i can't wait until this thing comes out.

I used to do a lot of reading before on Katyushas, and have some facts to offer, if anyone's interested.

- yes, they really did sound that horrible, loud, and scary. Germans didn't call them "Stalin's Organ" without a reason ;)
- they were overpowered too, they were the "wild card" of the soviet commanders. Before a battle, they served as an excellent artillery preparation, since they would launch their load in literally seconds.
- they raised a lot of dust. Even on hard ground. Here's a video showing it off: http://www.youtube.com/watch?v=b2rLm3Sc ... re=related
- they weren't completely accurate - as in rockets would turn in their path.
- being truck-mounted, they were quite mobile too - they could fire & then drive away before the other side could really respond.
- took a long while to reload. Hauling the 42kg rockets into place wasn't so fun.
- there were the ZiS-6 and ZiS-5 versions, but latter in the war, the American Studebaker US6 was used as it offered better portability

Hope that helps!
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Nemo
Spring 1944 Developer
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Joined: 30 Jan 2005, 19:44

Re: S:44 Dump

Post by Nemo » 24 Mar 2008, 21:36

A short vid that spiked made of our katy in action. May add more dust to the launching process at some point (we don't want to lag it up too much though).

http://www.youtube.com/watch?v=7evFLUvUqW8
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smoth
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Re: S:44 Dump

Post by smoth » 24 Mar 2008, 22:44

you should be fine, I have the doms kicking out particles as they move. that emitter actually eats more particles then dust would.
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SecurE
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Re: S:44 Dump

Post by SecurE » 24 Mar 2008, 23:01

I'd advice against that actually. Dark, almost black dirt on impact areas works a bit better, but to do any decent dust you would first have to identify what kind of material (map texture) the unit is sitting on at the moment. Is it snow, perhaps it is in a town on asphalt, or out in the desert?
So don't add dust unless you are willing to go through the effort of doing that and changing the colour (or removing it entirely) as necessary.
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Vadi
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Re: S:44 Dump

Post by Vadi » 25 Mar 2008, 00:42

It can only vary from light (sand) to dark (almost everywhere) or white-grey (snow).

But yes, if it's too much effort to check the ground below, it's ok to skip it.
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Dash_Riprock
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Re: S:44 Dump

Post by Dash_Riprock » 25 Mar 2008, 20:04

Vadi wrote: - took a long while to reload. Hauling the 42kg rockets into place wasn't so fun.
This could be reflected in game by very long reload times in addition to extremely high energy(logistics) cost from firing.
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SpikedHelmet
MC: Legacy & Spring 1944 Developer
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Re: S:44 Dump

Post by SpikedHelmet » 26 Mar 2008, 00:57

The way things are now, energy is only used up when restocking vehicle's ammo supply so it would be long reloadtime + large energy usage while reloading.
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SpikedHelmet
MC: Legacy & Spring 1944 Developer
Posts: 1945
Joined: 21 Sep 2004, 08:25

Re: S:44 Dump

Post by SpikedHelmet » 28 Mar 2008, 17:44

Mew mew mew, Tiger II:

Image

Image
Last edited by SpikedHelmet on 29 Mar 2008, 02:48, edited 1 time in total.
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Snipawolf
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Re: S:44 Dump

Post by Snipawolf » 28 Mar 2008, 17:45

Those are some sexy textures :P
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Wolf-In-Exile
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Re: S:44 Dump

Post by Wolf-In-Exile » 09 Apr 2008, 02:25

I am liking those Tiger II's.
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FLOZi
MC: Legacy & Spring 1944 Developer
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Re: S:44 Dump

Post by FLOZi » 11 Apr 2008, 03:22

Image

8)

And some stuff to come out of it:
Image
Image

And some stuff you'll be seeing more of in the future:

Image
Image

And my personal favourite...

Image
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Warlord Zsinj
Imperial Winter Developer
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Joined: 24 Aug 2004, 08:59

Re: S:44 Dump

Post by Warlord Zsinj » 11 Apr 2008, 04:45

Loving the air strip and those mustang textures, gorgeous.

The tent could be better done though, the geometry specifically, but the texture too (I realise at the moment it is a WIP and it probably hasn't been textured at all).

I've found using alpha can make for a very realistic camo tent texture.

You can sort of see what I've done on the uploaded pic.

Star Wars Spring followers, please note - this is an outdated screenshot compared to the ones shown on our website and on our art thread. I'm at work, and it was the only one I could find online (it was sitting in our dev forum) of the rebel barracks
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FLOZi
MC: Legacy & Spring 1944 Developer
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Re: S:44 Dump

Post by FLOZi » 11 Apr 2008, 05:31

Yeah it's not texxed at all. Expect the usual epic win of Spiked.
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Warlord Zsinj
Imperial Winter Developer
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Joined: 24 Aug 2004, 08:59

Re: S:44 Dump

Post by Warlord Zsinj » 11 Apr 2008, 06:30

Yeah, but dunno if he can work much with that geometry, it just looks odd
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Erom
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Re: S:44 Dump

Post by Erom » 11 Apr 2008, 15:09

The hangars look a bit small on the airfield - are they supposed to be able to have an aircraft parked in em, or were they little mini hangars for personnel and stuff only?
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