S:44 Dump - Page 22

S:44 Dump

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Nemo
Spring 1944 Developer
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Joined: 30 Jan 2005, 19:44

Re: S:44 Dump

Post by Nemo » 23 Jan 2008, 22:21

We don't believe in balance anymore. The BM-13 will be balanced by having it totally dominate everything anywhere near the impact zone. It will be a game ender unit, available from the light veh yard.



On a more serious note:

well. first they're mounted on trucks with armored roofs. So they're not hard to kill. Second, the rockets are INSANELY inaccurate, so any kind of pinpoint strike is very hard/impossible. Third, they don't have great frag power, so their damage vs infantry drops off very quickly outside of the actual blast zone. Fourth, they have to deploy to fire, which takes a notable time. Fifth, tanks will basically laugh at said rockets (they're 132mm) unless there's a direct hit or very very near miss.

They're still going to be ridiculously good, but given that they're not hard to kill and the long deployment time, as well as the fact that they're 132mm (rather than the 300mm ones originally planned...), it should work out okay. The sound of stalin's organ will still be a scary thing (as in, oh shit I'm about to get a big chunk of the map totally swamped in explosives) but not "oh shit, I'm about to lose the game"
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Felix the Cat
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Re: S:44 Dump

Post by Felix the Cat » 23 Jan 2008, 22:41

That, plus long reload times (during which the rocket launcher must be stationary, I'd hope) and ability to be spotted just like other artillery, should help to balance them.
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SpikedHelmet
MC: Legacy & Spring 1944 Developer
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Re: S:44 Dump

Post by SpikedHelmet » 23 Jan 2008, 22:42

They wont really have a deployment time, Nemo. They're self-propelled, meaning they do not need to deploy. They can generally drive up somewhere, point, and shoot. They will have an exceptionally long reload-time, though, and somewhat shortish range (smaller than 105mm artillery, infact very close to 88mm range)
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FLOZi
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Re: S:44 Dump

Post by FLOZi » 23 Jan 2008, 22:44

They should have a deployment time, imo. It would be historically accurate, also.
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Nemo
Spring 1944 Developer
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Re: S:44 Dump

Post by Nemo » 23 Jan 2008, 22:55

According to yuritch they fired the weapon from a good distance away from the truck (unlike normal self propelled which could just shoot while the crew was still in the veh). That would indicate to me that it required a bit of set-up (or at least time to aim and then scamper away from the truck).
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SpikedHelmet
MC: Legacy & Spring 1944 Developer
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Re: S:44 Dump

Post by SpikedHelmet » 24 Jan 2008, 01:41

Then I say we totally animate a dude jumping out, running away to a safe distance, and firing. This can all be done via lua.
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MadRat
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Re: S:44 Dump

Post by MadRat » 24 Jan 2008, 01:53

SpikedHelmet wrote:Then I say we totally animate a dude jumping out, running away to a safe distance, and firing. This can all be done via lua.
That would be amazing.
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SpikedHelmet
MC: Legacy & Spring 1944 Developer
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Re: S:44 Dump

Post by SpikedHelmet » 24 Jan 2008, 02:17

It would, and I hope to some day include that kind of detail, but for the time being we have to focus on basic content...

Anyway, done tracer effects, so now things don't just spew the shit out of.. stuff...

Image
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Zpock
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Re: S:44 Dump

Post by Zpock » 24 Jan 2008, 03:46

Airfield, takeoff/landing, furiously whistling nazi planes, US patriotism and more:

V*IDEO HERE:
http://www.youtube.com/watch?v=ZI7cuOuanzQ
Last edited by Zpock on 24 Jan 2008, 04:25, edited 2 times in total.
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Sheekel
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Re: S:44 Dump

Post by Sheekel » 24 Jan 2008, 04:15

Animated landing gear would be win...i guess that would require an entire redo of the unit/texture though
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Zpock
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Re: S:44 Dump

Post by Zpock » 24 Jan 2008, 04:21

No their modeled, just need to be scripted, some more fine tuning will be done of course, like proper turns.
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kiki
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Re: S:44 Dump

Post by kiki » 24 Jan 2008, 04:35

omg runways, for real? Working? WIN!
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Nemo
Spring 1944 Developer
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Re: S:44 Dump

Post by Nemo » 24 Jan 2008, 04:41

Holy crap that is awesome.
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chillaaa
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Re: S:44 Dump

Post by chillaaa » 24 Jan 2008, 05:33

That is pant warming material... oh yes!
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1v0ry_k1ng
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Re: S:44 Dump

Post by 1v0ry_k1ng » 24 Jan 2008, 12:45

thats seriously sweet, is the runway behavior real scripting etc? so planes only land at runways, taxi and return to the parked ready position?
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Zpock
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Re: S:44 Dump

Post by Zpock » 24 Jan 2008, 16:04

1v0ry_k1ng wrote:thats seriously sweet, is the runway behavior real scripting etc? so planes only land at runways, taxi and return to the parked ready position?
Yes. This is how it works:

Image
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Nemo
Spring 1944 Developer
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Re: S:44 Dump

Post by Nemo » 24 Jan 2008, 18:16

bug flozi this weekend to write a script to control the prop and landing gears. Assuming that there's no Lua-cob business involved, I figure that the script can do it by extending the gears when the plane loses X amount of height over Z distance without the heading changing. And then raise them when the opposite happens. Prop starting/stopping would basically be the same thing, except it would wait until the unit is basically still before shutting them off and then turn it on again as soon as it starts moving.
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SpikedHelmet
MC: Legacy & Spring 1944 Developer
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Re: S:44 Dump

Post by SpikedHelmet » 25 Jan 2008, 08:40

Spent a long time improving explosion fx.. I like it a lot, personally (its always bette to see it in action)

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smoth
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Re: S:44 Dump

Post by smoth » 25 Jan 2008, 15:45

Spiked, are you going to open up some of this for mass digestion? As in, would you guys mind if we used some of your effects or that nifty airstrip stuff?
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Zpock
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Re: S:44 Dump

Post by Zpock » 25 Jan 2008, 16:36

the airstrip will be free for sure since I wrote it. However I did not write it nicely with reusability or anything in mind (rather OH GAWHD HOW DO I GET AROUND THES ENGINE BUGS AND MAKE IT WORK). It's basically one small step at a time, like ok turn 90 degrees, move forward a bit.. etc. Needs a rewrite if you want it more flexible.
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