S:44 Dump - Page 19

S:44 Dump

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

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Neddie
Community Lead
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Joined: 10 Apr 2006, 05:05

Re: S:44 Dump

Post by Neddie » 18 Jan 2008, 07:09

So, uh, Spiked, how precise does the overlap on a UVmap unfold have to be? Because I was trying for perfect overlap, so it sucked... and took forever.
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SpikedHelmet
MC: Legacy & Spring 1944 Developer
Posts: 1945
Joined: 21 Sep 2004, 08:25

Re: S:44 Dump

Post by SpikedHelmet » 18 Jan 2008, 07:45

Exactly precise, if you want details to carry over. If you mean what I think you mean.
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smoth
Posts: 22298
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Re: S:44 Dump

Post by smoth » 18 Jan 2008, 13:21

SpikedHelmet wrote: OMG I remember! You were on TAU a lot. I remember that. I'd completely forgotten, and two days ago when someone told me you hated me (or used to) I had no fuckin' clue why.

Ahh, it feels good to remember things...
lol, yeah I know, funny shit when you look back at it.
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SpikedHelmet
MC: Legacy & Spring 1944 Developer
Posts: 1945
Joined: 21 Sep 2004, 08:25

Re: S:44 Dump

Post by SpikedHelmet » 18 Jan 2008, 13:26

Yeah. Funnier still that I completely forgot the connection between TAU smoth and Spring smoth. I'd completely forgotten where you "came" from. So its funny that I suddenly remember this entire chapter of knowing you.
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smoth
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Re: S:44 Dump

Post by smoth » 18 Jan 2008, 13:30

lol, and before tau-ite-ism I was one of the PA goons.
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SpikedHelmet
MC: Legacy & Spring 1944 Developer
Posts: 1945
Joined: 21 Sep 2004, 08:25

Re: S:44 Dump

Post by SpikedHelmet » 18 Jan 2008, 13:34

Well I meant where you originally entered my life (don't take that too cornily...)

So Smoth, when are you going to texture for S44? I'm sick of being the only texture artist 'round here, especially when nubs decide to pick a fight with me for it.
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smoth
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Re: S:44 Dump

Post by smoth » 18 Jan 2008, 13:43

Too busy with gundam, there are like >90 models to do.
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rattle
Damned Developer
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Re: S:44 Dump

Post by rattle » 18 Jan 2008, 13:55

Don't forget about TD!
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smoth
Posts: 22298
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Re: S:44 Dump

Post by smoth » 18 Jan 2008, 14:04

I haven't, but I wanted to make a push for gundam. It needs to get to the testing phase for 1.2
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yuritch
Spring 1944 Developer
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Joined: 11 Oct 2005, 07:18

Re: S:44 Dump

Post by yuritch » 18 Jan 2008, 15:49

Well, I know how to make (sort of) a connection between Gundam and S'44. It's fairly simple, actually. Here it is:
Image
Click here for larger pic.
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smoth
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Re: S:44 Dump

Post by smoth » 18 Jan 2008, 19:58

oh god no...
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Guessmyname
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Re: S:44 Dump

Post by Guessmyname » 18 Jan 2008, 22:04

*snickers*
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rattle
Damned Developer
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Re: S:44 Dump

Post by rattle » 18 Jan 2008, 22:20

I'm in your base mimicking your gundams...
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Das Bruce
Posts: 3544
Joined: 23 Nov 2005, 06:16

Re: S:44 Dump

Post by Das Bruce » 19 Jan 2008, 02:57

That thing kicks ass. And if you do not motion blur the propellers I will cut you.
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SpikedHelmet
MC: Legacy & Spring 1944 Developer
Posts: 1945
Joined: 21 Sep 2004, 08:25

Re: S:44 Dump

Post by SpikedHelmet » 19 Jan 2008, 04:04

You'll have to catch me first!

/me flies away in this:

Image
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Sheekel
Posts: 1390
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Re: S:44 Dump

Post by Sheekel » 19 Jan 2008, 04:28

It's fucking beautiful.

[edit] stoned
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Das Bruce
Posts: 3544
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Re: S:44 Dump

Post by Das Bruce » 19 Jan 2008, 04:34

Damn it where did I leave my me262 model...
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SpikedHelmet
MC: Legacy & Spring 1944 Developer
Posts: 1945
Joined: 21 Sep 2004, 08:25

Re: S:44 Dump

Post by SpikedHelmet » 19 Jan 2008, 04:52

<_<

Image
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SpikedHelmet
MC: Legacy & Spring 1944 Developer
Posts: 1945
Joined: 21 Sep 2004, 08:25

Re: S:44 Dump

Post by SpikedHelmet » 19 Jan 2008, 06:50

Har har har!!!

Image
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chillaaa
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Joined: 16 Mar 2005, 00:12

Re: S:44 Dump

Post by chillaaa » 19 Jan 2008, 07:10

Morphing FTW!!
Very nice Spiked.
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