S:44 Dump - Page 19

S:44 Dump

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

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Neddie
Community Lead
Posts: 9406
Joined: 10 Apr 2006, 05:05

Re: S:44 Dump

Post by Neddie »

So, uh, Spiked, how precise does the overlap on a UVmap unfold have to be? Because I was trying for perfect overlap, so it sucked... and took forever.
SpikedHelmet
MC: Legacy & Spring 1944 Developer
Posts: 1948
Joined: 21 Sep 2004, 08:25

Re: S:44 Dump

Post by SpikedHelmet »

Exactly precise, if you want details to carry over. If you mean what I think you mean.
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smoth
Posts: 22306
Joined: 13 Jan 2005, 00:46

Re: S:44 Dump

Post by smoth »

SpikedHelmet wrote: OMG I remember! You were on TAU a lot. I remember that. I'd completely forgotten, and two days ago when someone told me you hated me (or used to) I had no fuckin' clue why.

Ahh, it feels good to remember things...
lol, yeah I know, funny shit when you look back at it.
SpikedHelmet
MC: Legacy & Spring 1944 Developer
Posts: 1948
Joined: 21 Sep 2004, 08:25

Re: S:44 Dump

Post by SpikedHelmet »

Yeah. Funnier still that I completely forgot the connection between TAU smoth and Spring smoth. I'd completely forgotten where you "came" from. So its funny that I suddenly remember this entire chapter of knowing you.
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smoth
Posts: 22306
Joined: 13 Jan 2005, 00:46

Re: S:44 Dump

Post by smoth »

lol, and before tau-ite-ism I was one of the PA goons.
SpikedHelmet
MC: Legacy & Spring 1944 Developer
Posts: 1948
Joined: 21 Sep 2004, 08:25

Re: S:44 Dump

Post by SpikedHelmet »

Well I meant where you originally entered my life (don't take that too cornily...)

So Smoth, when are you going to texture for S44? I'm sick of being the only texture artist 'round here, especially when nubs decide to pick a fight with me for it.
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smoth
Posts: 22306
Joined: 13 Jan 2005, 00:46

Re: S:44 Dump

Post by smoth »

Too busy with gundam, there are like >90 models to do.
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rattle
Damned Developer
Posts: 8278
Joined: 01 Jun 2006, 13:15

Re: S:44 Dump

Post by rattle »

Don't forget about TD!
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smoth
Posts: 22306
Joined: 13 Jan 2005, 00:46

Re: S:44 Dump

Post by smoth »

I haven't, but I wanted to make a push for gundam. It needs to get to the testing phase for 1.2
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yuritch
Spring 1944 Developer
Posts: 1018
Joined: 11 Oct 2005, 07:18

Re: S:44 Dump

Post by yuritch »

Well, I know how to make (sort of) a connection between Gundam and S'44. It's fairly simple, actually. Here it is:
Image
Click here for larger pic.
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smoth
Posts: 22306
Joined: 13 Jan 2005, 00:46

Re: S:44 Dump

Post by smoth »

oh god no...
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Guessmyname
Posts: 3301
Joined: 28 Apr 2005, 21:07

Re: S:44 Dump

Post by Guessmyname »

*snickers*
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rattle
Damned Developer
Posts: 8278
Joined: 01 Jun 2006, 13:15

Re: S:44 Dump

Post by rattle »

I'm in your base mimicking your gundams...
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Das Bruce
Posts: 3544
Joined: 23 Nov 2005, 06:16

Re: S:44 Dump

Post by Das Bruce »

That thing kicks ass. And if you do not motion blur the propellers I will cut you.
SpikedHelmet
MC: Legacy & Spring 1944 Developer
Posts: 1948
Joined: 21 Sep 2004, 08:25

Re: S:44 Dump

Post by SpikedHelmet »

You'll have to catch me first!

/me flies away in this:

Image
Sheekel
Posts: 1390
Joined: 19 Apr 2005, 19:23

Re: S:44 Dump

Post by Sheekel »

It's fucking beautiful.

[edit] stoned
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Das Bruce
Posts: 3544
Joined: 23 Nov 2005, 06:16

Re: S:44 Dump

Post by Das Bruce »

Damn it where did I leave my me262 model...
SpikedHelmet
MC: Legacy & Spring 1944 Developer
Posts: 1948
Joined: 21 Sep 2004, 08:25

Re: S:44 Dump

Post by SpikedHelmet »

<_<

Image
SpikedHelmet
MC: Legacy & Spring 1944 Developer
Posts: 1948
Joined: 21 Sep 2004, 08:25

Re: S:44 Dump

Post by SpikedHelmet »

Har har har!!!

Image
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chillaaa
Posts: 234
Joined: 16 Mar 2005, 00:12

Re: S:44 Dump

Post by chillaaa »

Morphing FTW!!
Very nice Spiked.
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