Random WIP 2018 / 19 / 20
Moderators: MR.D, Moderators
Re: Random WIP 2018 / 19 / 20
So.. the civilian buildings in MOSAIC are modular - and generated.
Means they are puzzled together by a algorithm from around 500 diffrent pieces. Spring can take it- as long as there are no deep hierarchys or too much moving pieces aka no matrix updates.
Now the first version i did was for "middle eastern" themed citys.
Next building and people version is going to be western -
i modeled some decoration for the building roofs today. A miniature japanese garden and a koi pond.
Not very killer roboty - but very nice to realize.
Means they are puzzled together by a algorithm from around 500 diffrent pieces. Spring can take it- as long as there are no deep hierarchys or too much moving pieces aka no matrix updates.
Now the first version i did was for "middle eastern" themed citys.
Next building and people version is going to be western -
i modeled some decoration for the building roofs today. A miniature japanese garden and a koi pond.
Not very killer roboty - but very nice to realize.
- Attachments
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- roofgardening.png
- (297.91 KiB) Not downloaded yet
Re: Random WIP 2018 / 19 / 20
So, imagine you had this one building - that represents all buildings in the city. It worked quite well for the middle eastern version- and now it will have to work for a european city. (Mostly inspired by paris).
You need office skyscrapers buildings (inspired by london).
You need ghettos (inspired by the banlieu, rhurpott,etc.)
You need the ubiquos boring bauhaus concrete that gets everywhere.
And you need all this recombineable- a thousand pieces rearranged into a units matrice.
Do you hear that- that is zerver groaning at the abuse heaped on his work.
Dont pitty him- he can take it.
It already worked once.
No mercy.
Weekends on weekends poured into one unit.
Logos. Shops. Storefronts. Parking Lots.
Little Cars.
All for one.
One for all.
The potatoes will perish in the famine to come.
You need office skyscrapers buildings (inspired by london).
You need ghettos (inspired by the banlieu, rhurpott,etc.)
You need the ubiquos boring bauhaus concrete that gets everywhere.
And you need all this recombineable- a thousand pieces rearranged into a units matrice.
Do you hear that- that is zerver groaning at the abuse heaped on his work.
Dont pitty him- he can take it.
It already worked once.
No mercy.
Weekends on weekends poured into one unit.
Logos. Shops. Storefronts. Parking Lots.
Little Cars.
All for one.
One for all.
The potatoes will perish in the famine to come.
- Attachments
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- aMillionPieces.jpg
- (286.8 KiB) Not downloaded yet
Re: Random WIP 2018 / 19 / 20
So the work on the model was long and boring, so i took a break and made a loadscreen..
- Attachments
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- LoadScreen27.png
- (1.52 MiB) Not downloaded yet
Re: Random WIP 2018 / 19 / 20
About a month ago we tried to revive older Anarchid's volumetric clouds widget and extend a little bit so clouds cast shadows:
https://drive.google.com/file/d/1kghlXJ ... sp=sharing
https://drive.google.com/file/d/1kghlXJ ... sp=sharing
Re: Random WIP 2018 / 19 / 20
Oh wow - that looks beautiful! This does a lot to the ingame atmosphere.ivand wrote: ↑18 Sep 2020, 02:35 About a month ago we tried to revive older Anarchid's volumetric clouds widget and extend a little bit so clouds cast shadows:
https://drive.google.com/file/d/1kghlXJ ... sp=sharing
Re: Random WIP 2018 / 19 / 20
Actually both parts of the rendering (clouds, cloud casted shadows) are toggleable.dansan wrote: ↑18 Sep 2020, 08:06Oh wow - that looks beautiful! This does a lot to the ingame atmosphere.ivand wrote: ↑18 Sep 2020, 02:35 About a month ago we tried to revive older Anarchid's volumetric clouds widget and extend a little bit so clouds cast shadows:
https://drive.google.com/file/d/1kghlXJ ... sp=sharing
For example TA Prime went the route of disabling clouds and leaving only shadows on the terrain to mimic how Command and Conquer 3 had this.
Re: Random WIP 2018 / 19 / 20
That looks amazing. Also, is this a remake of the classic map?
Re: Random WIP 2018 / 19 / 20
Probably. https://springfiles.com/spring/spring-m ... ock-remake
In other news we are adding disco mode to BAR :
https://cdn.discordapp.com/attachments ... .52.01.mp4
P.S. we don't, just working on a bit more advanced deferred rendering of lights
- Attachments
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- screen01938.png
- (5.5 MiB) Not downloaded yet
Re: Random WIP 2018 / 19 / 20
I can already hear the return of disco remix of the ta theme
Drone Tower assembled from Mosaic Components..
The future of military drones, looks like - a container harbour and automated factory, clicking standard components together.
This will be a nightmare if its ever gets real.
Drone Tower assembled from Mosaic Components..
The future of military drones, looks like - a container harbour and automated factory, clicking standard components together.
This will be a nightmare if its ever gets real.
- Attachments
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- DroneTowerSpring.jpg
- (27.58 KiB) Not downloaded yet
- bobthedinosaur
- Blood & Steel Developer
- Posts: 2700
- Joined: 25 Aug 2004, 13:31
Re: Random WIP 2018 / 19 / 20
do you have a bunch of pre-built lego pieces you are suing for the drones?
Re: Random WIP 2018 / 19 / 20
Yes, and they actually make sense- as in military equipment like sense. Fluid cannisters, which double as explosive grenades.
Im particularly proud of my propaganda:
https://github.com/PicassoCT/MOSAIC/tre ... adpictures
Its almost Peter Wattsion in its futuristic depressivness
Im particularly proud of my propaganda:
https://github.com/PicassoCT/MOSAIC/tre ... adpictures
Its almost Peter Wattsion in its futuristic depressivness
Re: Random WIP 2018 / 19 / 20
Trying to decorate some maps,
I learned two things along the way, Cinema4d has a free trial and uses the 'Ministry of Flat' UV unwrapper, which does a better job than anything ive ever seen. Also substance painter is fun, but a tad crash-happy.
I learned two things along the way, Cinema4d has a free trial and uses the 'Ministry of Flat' UV unwrapper, which does a better job than anything ive ever seen. Also substance painter is fun, but a tad crash-happy.
- Attachments
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- screen00806.jpg
- (554.61 KiB) Not downloaded yet
- Silentwings
- Posts: 3720
- Joined: 25 Oct 2008, 00:23
Re: Random WIP 2018 / 19 / 20
That looks awesome, and the OTA metal map texture needs to die
Re: Random WIP 2018 / 19 / 20
That looks wonderful! Very excited to see things going in this direction.
Reminds me of Doo's experiments with what were iirc purely model-based maps too. They were cool.
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- Posts: 916
- Joined: 27 Jun 2009, 01:32
Re: Random WIP 2018 / 19 / 20
Sooo.. i had some time to add western style office buildings
- Attachments
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- screen00074.jpg
- (409.21 KiB) Not downloaded yet
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- screen00076.jpg
- (418.76 KiB) Not downloaded yet
Re: Random WIP 2018 / 19 / 20
So... as you might remember i did some 3D Icons with animations - well, i got transparency working today.
Now to hide the shadows..
Now to hide the shadows..
- Attachments
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- screen00095.jpg
- (362.4 KiB) Not downloaded yet
Re: Random WIP 2018 / 19 / 20
So - european banker model the first one is in :
Added some inverted nightvision shadder as stand in for the slowmotion:
Tryied to make it look like FLIR - did not work
Added some inverted nightvision shadder as stand in for the slowmotion:
Tryied to make it look like FLIR - did not work
Re: Random WIP 2018 / 19 / 20
Added a social engineering ability
You can now create and direct demonstrations..
You can now create and direct demonstrations..
Re: Random WIP 2018 / 19 / 20
laughing man hacks our brains.
Those are normal looking humans. Nice : )
Those are normal looking humans. Nice : )