Feature request: CoOp mode - Page 2

Feature request: CoOp mode

SpringRTS Perl Autohost for Dedicated Server

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[oxnull]Lupus
Posts: 101
Joined: 12 May 2009, 14:52

Re: SPADS AutoHost beta release

Post by [oxnull]Lupus » 27 May 2009, 21:52

[teh]GrumpyOldMan suggested an idea for balancing coops. We came to conclusion that team with some cooped players has advantage over same team without any coops. So here's our idea:
treat cooped players rank as max rank in coop + number of players in that coop. Or just increase each player rank in coop by number of cooped players. Or something similar.
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bibim
Lobby Developer
Posts: 901
Joined: 06 Dec 2007, 11:12

Re: SPADS AutoHost beta release

Post by bibim » 28 May 2009, 10:10

Currently teams are balanced before looking at coop requests (i.e., it's not because two players used !coop with same coop group that they will end up in the same team => there is no way to know which players will coop before actually balancing).
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