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Jauria RTS?

Posted: 24 Aug 2014, 15:11
by burp
Hey,

today I stumbled upon a "Jauria RTS" host. Does anyone know something about this game? Neither these forums nor the Google index seem to know something about it yet.

Image

Re: Jauria RTS?

Posted: 24 Aug 2014, 15:35
by FLOZi
iirc this is TurBoss' project, he's on #moddev sometimes

Re: Jauria RTS?

Posted: 24 Aug 2014, 17:16
by Anarchid
JauriaRTS is most pro game on Spring because it uses pro animation tools written by real pros of writing pro animation tools.

Re: Jauria RTS?

Posted: 24 Aug 2014, 17:53
by FLOZi
Anarchid wrote:JauriaRTS is most pro game on Spring because it uses pro animation tools written by real pros of writing pro animation tools.
Vids or it didn't happen

Re: Jauria RTS?

Posted: 25 Aug 2014, 00:47
by TurBoss
thx for trying :mrgreen:


is like moba + rts

it needs more factions, we have 2 more ready to go
and fix a bug in building queue

is made by PerroTron, Ep0s, Xtien and I

thxs to
Anarchid Flozi Quantum CarRepairer Sprung JK Detrino abma and everyone


thx i'm very happy :lol: :lol: :lol: :lol:

Re: Jauria RTS?

Posted: 25 Aug 2014, 01:05
by FLOZi
TurBoss wrote:thx for trying :mrgreen:


is like moba + rts

it needs more factions, we have 2 more ready to go
and fix a bug in building queue

is made by PerroTron, Ep0s, Xtien and I

thxs to
Anarchid Flozy Quantum CarRepairer Sprung JK Detrino abma and everyone


thx i'm very happy :lol: :lol: :lol: :lol:
Pics or it didn't happen

Re: Jauria RTS?

Posted: 25 Aug 2014, 01:43
by TurBoss
Pics

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Re: Jauria RTS?

Posted: 25 Aug 2014, 01:45
by TurBoss
Image

Re: Jauria RTS?

Posted: 25 Aug 2014, 20:10
by smoth
what is the needed Euler setting for spring?

Re: Jauria RTS?

Posted: 26 Aug 2014, 00:12
by TurBoss
smoth wrote:what is the needed Euler setting for spring?
"ZXY"

http://paste.springfiles.com/view/8e2e8013

just paste in blender python console

Re: Jauria RTS?

Posted: 26 Aug 2014, 00:59
by smoth
thanks. I am still learning blender's animation stuff. Good to see anarachid's work coming into use.

How did you address the whole Z is up thing?

Re: Jauria RTS?

Posted: 26 Aug 2014, 10:48
by Anarchid
How did you address the whole Z is up thing?
By accepting it as inevitable.

Re: Jauria RTS?

Posted: 26 Aug 2014, 15:03
by smoth
If I find out a way around it for unity, I'll be pissed

Re: Jauria RTS?

Posted: 29 Aug 2014, 04:24
by TurBoss

Re: Jauria RTS?

Posted: 15 Dec 2014, 07:32
by RageQ
Tried it.

Pretty cool stuff. Unit design is better than BAR.

But you should make it able to work on maps not specifically made for it.

Because let's face it: A mods popularity is determined by its ability to play the One True Map (Which is, as we all know by now, DSD).

Re: Jauria RTS?

Posted: 16 Dec 2014, 19:55
by code_man
Nice units indeed, tough i have absolutely no idea how its supposed to be played.

Re: Jauria RTS?

Posted: 05 Jan 2015, 09:24
by Forboding Angel
Tits or GTFO.

Looks nice :-)

Re: Jauria RTS?

Posted: 10 Jan 2015, 22:46
by Karl
that game looks interesting.

Is it intentional that some faces such as the torus/ring on the tank turrets are hard?

Re: Jauria RTS?

Posted: 11 Jan 2015, 02:40
by TurBoss
Hi all
RageQ wrote:But you should make it able to work on maps not specifically made for it.
the idea is to make custom maps for the game we have 3 atm :D, also they don't have metal map so can't be played i other mods :(
code_man wrote:Nice units indeed, tough i have absolutely no idea how its supposed to be played.
the game consist in recollect some mineral and kill the mobs to get "m" and kill the oponoent :), no AI yet
Karl wrote:Is it intentional that some faces such as the torus/ring on the tank turrets are hard?
yes is the uvmap :P, was the first time with blender+gimp for "lordtaim"

Thx all :D

will post more pics here, unitl that see http://jauriarts.inc.gs/node/5 :P