Bounty:
Bountystatus: Dismissed
A) Add volumetric smoke to LUPs
B) Use volumetric smoke for LOS
Reason for closing:
A is easier realizeable with classic particles (though it will never be that pretty)
B is allready in the workschedule of anarchid.
Volumetric Smoke in LUPS & LOS
Volumetric Smoke in LUPS & LOS
Last edited by PicassoCT on 28 Jan 2015, 11:15, edited 2 times in total.
Re: Volumetric Smoke in LUPS & LOS
A) Would be better done as particles i think, as it is done now. I can't see an easy way to determine the volumes and densities for possibly thousands of sources without running some kind of fluid or gas sim.
Blender can do it of course, but that takes hours.
B) Is pretty straightforward.
Blender can do it of course, but that takes hours.
B) Is pretty straightforward.
Re: Volumetric Smoke in LUPS & LOS
@ A)
Couldnt be archieved with one Invisible Layer of Volumetric Fog beeing unmasked with Particles and then postprocessed?
Couldnt be archieved with one Invisible Layer of Volumetric Fog beeing unmasked with Particles and then postprocessed?