Volumetric Smoke in LUPS & LOS

Volumetric Smoke in LUPS & LOS

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PicassoCT
Journeywar Developer & Mapper
Posts: 10238
Joined: 24 Jan 2006, 21:12

Volumetric Smoke in LUPS & LOS

Post by PicassoCT » 28 Jan 2015, 08:37

Bounty:

Bountystatus: Dismissed

A) Add volumetric smoke to LUPs

B) Use volumetric smoke for LOS


Reason for closing:

A is easier realizeable with classic particles (though it will never be that pretty)

B is allready in the workschedule of anarchid.
Last edited by PicassoCT on 28 Jan 2015, 11:15, edited 2 times in total.
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Anarchid
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Re: Volumetric Smoke in LUPS & LOS

Post by Anarchid » 28 Jan 2015, 09:18

A) Would be better done as particles i think, as it is done now. I can't see an easy way to determine the volumes and densities for possibly thousands of sources without running some kind of fluid or gas sim.

Blender can do it of course, but that takes hours.

B) Is pretty straightforward.
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PicassoCT
Journeywar Developer & Mapper
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Joined: 24 Jan 2006, 21:12

Re: Volumetric Smoke in LUPS & LOS

Post by PicassoCT » 28 Jan 2015, 09:31

@ A)
Couldnt be archieved with one Invisible Layer of Volumetric Fog beeing unmasked with Particles and then postprocessed?
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