I am talking about LuaLoadSave (the alternative to creg) where gadgets decide what parts of the simulation state they want to keep and there are no existing units when loading. Can you stop getting on my nerves now kthxbai?when you first need to remove the existing units
Reliably setting feature and unit IDs on creation
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Re: Reliably setting feature and unit IDs on creation
Re: Reliably setting feature and unit IDs on creation
this is probably likelyhokomoko wrote: [*] Engine dev replied: "No, it may still be in use and it's not reliable at all"
[*] The game dev said: "Well, so only do it if it's possible"
[*] Engine dev, demoralised and depressed said: "I have no idea how this helps you but I will code it in because my soul is empty"
[*] A few uneventful years pass
[*] gajop asks how to reliably set feature and unit IDs.[/list]