Engine features (trees) support

Engine features (trees) support

gajop's in-engine scenario and map editor

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gajop
Moderator
Posts: 3051
Joined: 05 Aug 2009, 20:42

Engine features (trees) support

Post by gajop »

Is there any way I can support drawing and editing (e.g. moving/rotating) engine features?
Trees aren't rendered by the same methods used to render all other features. They also seem to ignore an update on their position, and if you move them, they will still render at the old spot.

Geos seem to work, although they don't have a renderable display due to not being solid objects.
Kloot
Spring Developer
Posts: 1867
Joined: 08 Oct 2006, 16:58

Re: Engine features (trees) support

Post by Kloot »

"They also seem to ignore an update on their position, and if you move them, they will still render at the old spot" is a definite bug.

That said, trees were never really meant to be dynamically manipulated and the (very old) code that draws them hasn't kept pace with developments in other parts of Spring.

The whole thing needs a GL4 rewrite.
gajop
Moderator
Posts: 3051
Joined: 05 Aug 2009, 20:42

Re: Engine features (trees) support

Post by gajop »

The whole thing needs a GL4 rewrite.
=> In that case, I will not be putting any additional effort in supporting the existing engine features until such a rewrite happens.
raaar
Metal Factions Developer
Posts: 1094
Joined: 20 Feb 2010, 12:17

Re: Engine features (trees) support

Post by raaar »

Kloot wrote:"They also seem to ignore an update on their position, and if you move them, they will still render at the old spot" is a definite bug.

That said, trees were never really meant to be dynamically manipulated and the (very old) code that draws them hasn't kept pace with developments in other parts of Spring.

The whole thing needs a GL4 rewrite.
why GL4?
hokomoko
Spring Developer
Posts: 593
Joined: 02 Jun 2014, 00:46

Re: Engine features (trees) support

Post by hokomoko »

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