Engine features (trees) support

Engine features (trees) support

gajop's in-engine scenario and map editor

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gajop
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Posts: 2972
Joined: 05 Aug 2009, 20:42

Engine features (trees) support

Post by gajop » 08 Aug 2017, 18:45

Is there any way I can support drawing and editing (e.g. moving/rotating) engine features?
Trees aren't rendered by the same methods used to render all other features. They also seem to ignore an update on their position, and if you move them, they will still render at the old spot.

Geos seem to work, although they don't have a renderable display due to not being solid objects.
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Kloot
Spring Developer
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Joined: 08 Oct 2006, 16:58

Re: Engine features (trees) support

Post by Kloot » 08 Aug 2017, 20:14

"They also seem to ignore an update on their position, and if you move them, they will still render at the old spot" is a definite bug.

That said, trees were never really meant to be dynamically manipulated and the (very old) code that draws them hasn't kept pace with developments in other parts of Spring.

The whole thing needs a GL4 rewrite.
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gajop
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Joined: 05 Aug 2009, 20:42

Re: Engine features (trees) support

Post by gajop » 08 Aug 2017, 20:26

The whole thing needs a GL4 rewrite.
=> In that case, I will not be putting any additional effort in supporting the existing engine features until such a rewrite happens.
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raaar
Metal Factions Developer
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Joined: 20 Feb 2010, 12:17

Re: Engine features (trees) support

Post by raaar » 11 Aug 2017, 17:37

Kloot wrote:"They also seem to ignore an update on their position, and if you move them, they will still render at the old spot" is a definite bug.

That said, trees were never really meant to be dynamically manipulated and the (very old) code that draws them hasn't kept pace with developments in other parts of Spring.

The whole thing needs a GL4 rewrite.
why GL4?
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hokomoko
Spring Developer
Posts: 530
Joined: 02 Jun 2014, 00:46

Re: Engine features (trees) support

Post by hokomoko » 11 Aug 2017, 22:58

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