Alpha release
Posted: 03 Jul 2014, 20:53
Download
You can obtain in a number of ways, but I would suggest you get it from rapid.
The rapid tags are:
scen_core:stable (Scenario Editor Core)
scen_ba:stable (Scenario Editor BA)
Alternatively you can get it from git:
https://github.com/gajop/Scenario-Editor-Core
and
https://github.com/gajop/Scenario-Editor-BA
Make sure you follow the instructions (get it with git clone --recursive), otherwise it might not pull the submodules.
In addition there are three git-only repos for other games:
https://github.com/gajop/Scenario-Editor-ZK
https://github.com/gajop/Scenario-Editor-XTA
https://github.com/gajop/Scenario-Editor-MCL
https://github.com/gajop/Scenario-Editor-EVO (currently broken)
The third option is getting the .sdz links from here:
Scenario Editor BA
Scenario Editor Core
Version: 0.4
Requirements:
Spring 98+ ideally, Spring Features v1.1 (should be pulled from rapid), Balanced Annihilation v8.00 (should be pulled from rapid)
Also, feedback is welcomed!
Release 0.4:
Major features:
- Texturemap saving
- Smooth and level tools
- Unit property editing
- Command queue saving
- Team changing
- Lots of bug fixes
Video: https://www.youtube.com/watch?v=L3g_DKVsXzE
Release 0.3:
I'm releasing the first alpha build now. This will contain Scenario Editor Core (the base module for any game), and Scenario Editor BA (the Balanced Annihilation module). For now I'm sticking to only one game even though it's designed to be game-agnostic - mostly because I don't want to deal with potential game-specific issues now. If you want to experiment you can always check my other repos and make your game run it.
Major features:
- Add/remove/rotate/copy/paste units & features
- Add triggers (program the game) - with variables, areas and other stuff
- Add/remove teams & setup alliances
- Modify the heightmap
You can obtain in a number of ways, but I would suggest you get it from rapid.
The rapid tags are:
scen_core:stable (Scenario Editor Core)
scen_ba:stable (Scenario Editor BA)
Alternatively you can get it from git:
https://github.com/gajop/Scenario-Editor-Core
and
https://github.com/gajop/Scenario-Editor-BA
Make sure you follow the instructions (get it with git clone --recursive), otherwise it might not pull the submodules.
In addition there are three git-only repos for other games:
https://github.com/gajop/Scenario-Editor-ZK
https://github.com/gajop/Scenario-Editor-XTA
https://github.com/gajop/Scenario-Editor-MCL
https://github.com/gajop/Scenario-Editor-EVO (currently broken)
The third option is getting the .sdz links from here:
Scenario Editor BA
Scenario Editor Core
Version: 0.4
Requirements:
Spring 98+ ideally, Spring Features v1.1 (should be pulled from rapid), Balanced Annihilation v8.00 (should be pulled from rapid)
Also, feedback is welcomed!
Release 0.4:
Major features:
- Texturemap saving
- Smooth and level tools
- Unit property editing
- Command queue saving
- Team changing
- Lots of bug fixes
Video: https://www.youtube.com/watch?v=L3g_DKVsXzE
Release 0.3:
I'm releasing the first alpha build now. This will contain Scenario Editor Core (the base module for any game), and Scenario Editor BA (the Balanced Annihilation module). For now I'm sticking to only one game even though it's designed to be game-agnostic - mostly because I don't want to deal with potential game-specific issues now. If you want to experiment you can always check my other repos and make your game run it.
Major features:
- Add/remove/rotate/copy/paste units & features
- Add triggers (program the game) - with variables, areas and other stuff
- Add/remove teams & setup alliances
- Modify the heightmap