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PanzerStahl (WIP) (old info)

Posted: 23 Mar 2014, 22:25
by Karl
Image

Story: You are a General and command stuff which blows up - the end.

Factions:

Panzer Elite
Race: Human/Limited Cyborgs

focus: Heavy firepower,Mostly tracks and 20-21st century technology
weapon style; Gunpowder,Nuclear weapons, Chemicals (limited), Napalm and the like

Walkers
Race: Robotics, somewhat humanitc (their citizen is mostly busy watching the latest TV-show while their black-robots do their work for them)

focus: Light-Mediumish units, (spider-)Legs as propulsion, Sci-fi/fancy as fuck like technology
weapon style: Laser,Plasma,Electrons etc



Download URL: http://springfiles.com/spring/games/panzerstahl
Version: V1C Test, note balance is not finished especially the Walker faction one


Bilderchen:

Image
Image
rest: http://imgur.com/a/S4FRM#0

and can I have my own subforum please?

Re: PanzerStahl (WIP)

Posted: 23 Mar 2014, 23:09
by PicassoCT
I second this!

Re: PanzerStahl (WIP)

Posted: 23 Mar 2014, 23:27
by smoth
any time you need to contact the moderators, you can do so by this link

moderators

and send them a message. Welcome to the party!

Re: PanzerStahl (WIP)

Posted: 24 Mar 2014, 09:54
by LordMuffe
ok, the story is to convoluted. I can´t follow it at all :(

I like the factory models :)

Re: PanzerStahl (WIP)

Posted: 24 Mar 2014, 10:21
by Karl
smoth wrote: moderators
and send them a message. Welcome to the party!
o, I must have missed that somehow, well I bugged Aegis and in #Main chat lobby but nothing replied - oh well thanks for the link
LordMuffe wrote:ok, the story is to convoluted. I can´t follow it at all :(
Its like reading the whole LoTR chapter 4x times over and on top of that
the whole star wars book series including fanfic
:lol:

Re: PanzerStahl (WIP)

Posted: 24 Mar 2014, 11:01
by AF
I've posted news of this on springinfo, but with no website/blog/tumblr/twitter/moddb/rss feed to follow i've no way of pulling in new release announcements of your game

Re: PanzerStahl (WIP)

Posted: 24 Mar 2014, 14:49
by Karl
AF wrote:I've posted news of this on springinfo, but with no website/blog/tumblr/twitter/moddb/rss feed to follow i've no way of pulling in new release announcements of your game
dunno, I am just a internet-homeless - I dont care if you update the progress of my mod or not

Re: PanzerStahl (WIP)

Posted: 24 Mar 2014, 15:42
by AF
You don't need server hosting to have some sort of internet real estate, but that sucks

Re: PanzerStahl (WIP)

Posted: 24 Mar 2014, 15:49
by smoth
Karl wrote:
smoth wrote: moderators
and send them a message. Welcome to the party!
o, I must have missed that somehow, well I bugged Aegis and in #Main chat lobby but nothing replied - oh well thanks for the link
No prob. You can pm the different moderator/admin/whatever groups from the links at the bottom of the forum index

Re: PanzerStahl (WIP)

Posted: 24 Mar 2014, 17:03
by knorke
Classic rollers vs walkers theme 8)

subforum:
Wrong link, instead see "Hey, I have a mod or game, I want a subforum!" http://springrts.com/phpbb/viewtopic.php?f=47&t=18509
Needs: Forum name, description (1-2 sentences), account names you want to be moderators. (if aegis is inactive then message flozi, abma or me)

Re: PanzerStahl (WIP)

Posted: 25 Mar 2014, 10:35
by code_man
Congrats on your own game. You have an exciting road up ahead of you, i hope you will enjoy making a spring game as much as i do.

And your stuff looks really great, cant wait to play it.
Karl wrote:dunno, I am just a internet-homeless - I dont care if you update the progress of my mod or not
Personally i would recomment you a moddb game profile, i think that provides best coverage possible, with having to do least amount of work.

Good luck

Re: PanzerStahl (WIP)

Posted: 25 Mar 2014, 12:21
by Karl
code_man wrote:Congrats on your own game...
thanks, well I do have some few previous modding experience so I know a bit what I am doing aswell knowing it involves on a long harsh grunt-work hehe
code_man wrote: Personally i would recomment you a moddb game profile
Maybe in the later stage when my game is more playable/developed
I would rather maintain my game first before doing any public-relation stuff