PanzerStahl (WIP) (old info)

PanzerStahl (WIP) (old info)

100% composite steel

Moderators: Karl, Moderators, Content Developer

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Karl
Panzerstahl Developer
Posts: 746
Joined: 01 Apr 2010, 21:05

PanzerStahl (WIP) (old info)

Post by Karl » 23 Mar 2014, 22:25

Image

Story: You are a General and command stuff which blows up - the end.

Factions:

Panzer Elite
Race: Human/Limited Cyborgs

focus: Heavy firepower,Mostly tracks and 20-21st century technology
weapon style; Gunpowder,Nuclear weapons, Chemicals (limited), Napalm and the like

Walkers
Race: Robotics, somewhat humanitc (their citizen is mostly busy watching the latest TV-show while their black-robots do their work for them)

focus: Light-Mediumish units, (spider-)Legs as propulsion, Sci-fi/fancy as fuck like technology
weapon style: Laser,Plasma,Electrons etc



Download URL: http://springfiles.com/spring/games/panzerstahl
Version: V1C Test, note balance is not finished especially the Walker faction one


Bilderchen:

Image
Image
rest: http://imgur.com/a/S4FRM#0

and can I have my own subforum please?
Last edited by Karl on 24 Mar 2014, 14:51, edited 1 time in total.
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PicassoCT
Journeywar Developer & Mapper
Posts: 10183
Joined: 24 Jan 2006, 21:12

Re: PanzerStahl (WIP)

Post by PicassoCT » 23 Mar 2014, 23:09

I second this!
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smoth
Posts: 22295
Joined: 13 Jan 2005, 00:46

Re: PanzerStahl (WIP)

Post by smoth » 23 Mar 2014, 23:27

any time you need to contact the moderators, you can do so by this link

moderators

and send them a message. Welcome to the party!
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LordMuffe
Posts: 272
Joined: 13 Mar 2005, 15:39

Re: PanzerStahl (WIP)

Post by LordMuffe » 24 Mar 2014, 09:54

ok, the story is to convoluted. I can´t follow it at all :(

I like the factory models :)
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Karl
Panzerstahl Developer
Posts: 746
Joined: 01 Apr 2010, 21:05

Re: PanzerStahl (WIP)

Post by Karl » 24 Mar 2014, 10:21

smoth wrote: moderators
and send them a message. Welcome to the party!
o, I must have missed that somehow, well I bugged Aegis and in #Main chat lobby but nothing replied - oh well thanks for the link
LordMuffe wrote:ok, the story is to convoluted. I can´t follow it at all :(
Its like reading the whole LoTR chapter 4x times over and on top of that
the whole star wars book series including fanfic
:lol:
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AF
AI Developer
Posts: 20667
Joined: 14 Sep 2004, 11:32

Re: PanzerStahl (WIP)

Post by AF » 24 Mar 2014, 11:01

I've posted news of this on springinfo, but with no website/blog/tumblr/twitter/moddb/rss feed to follow i've no way of pulling in new release announcements of your game
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Karl
Panzerstahl Developer
Posts: 746
Joined: 01 Apr 2010, 21:05

Re: PanzerStahl (WIP)

Post by Karl » 24 Mar 2014, 14:49

AF wrote:I've posted news of this on springinfo, but with no website/blog/tumblr/twitter/moddb/rss feed to follow i've no way of pulling in new release announcements of your game
dunno, I am just a internet-homeless - I dont care if you update the progress of my mod or not
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AF
AI Developer
Posts: 20667
Joined: 14 Sep 2004, 11:32

Re: PanzerStahl (WIP)

Post by AF » 24 Mar 2014, 15:42

You don't need server hosting to have some sort of internet real estate, but that sucks
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smoth
Posts: 22295
Joined: 13 Jan 2005, 00:46

Re: PanzerStahl (WIP)

Post by smoth » 24 Mar 2014, 15:49

Karl wrote:
smoth wrote: moderators
and send them a message. Welcome to the party!
o, I must have missed that somehow, well I bugged Aegis and in #Main chat lobby but nothing replied - oh well thanks for the link
No prob. You can pm the different moderator/admin/whatever groups from the links at the bottom of the forum index
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knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

Re: PanzerStahl (WIP)

Post by knorke » 24 Mar 2014, 17:03

Classic rollers vs walkers theme 8)

subforum:
Wrong link, instead see "Hey, I have a mod or game, I want a subforum!" http://springrts.com/phpbb/viewtopic.php?f=47&t=18509
Needs: Forum name, description (1-2 sentences), account names you want to be moderators. (if aegis is inactive then message flozi, abma or me)
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code_man
Posts: 260
Joined: 19 Jan 2014, 13:10

Re: PanzerStahl (WIP)

Post by code_man » 25 Mar 2014, 10:35

Congrats on your own game. You have an exciting road up ahead of you, i hope you will enjoy making a spring game as much as i do.

And your stuff looks really great, cant wait to play it.
Karl wrote:dunno, I am just a internet-homeless - I dont care if you update the progress of my mod or not
Personally i would recomment you a moddb game profile, i think that provides best coverage possible, with having to do least amount of work.

Good luck
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Karl
Panzerstahl Developer
Posts: 746
Joined: 01 Apr 2010, 21:05

Re: PanzerStahl (WIP)

Post by Karl » 25 Mar 2014, 12:21

code_man wrote:Congrats on your own game...
thanks, well I do have some few previous modding experience so I know a bit what I am doing aswell knowing it involves on a long harsh grunt-work hehe
code_man wrote: Personally i would recomment you a moddb game profile
Maybe in the later stage when my game is more playable/developed
I would rather maintain my game first before doing any public-relation stuff
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