Evo's new Experimental factory
Moderators: Moderators, Content Developer
Re: Evo's new Experimental factory
But its a whole realm of research!
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- Moderator
- Posts: 2464
- Joined: 12 Oct 2007, 09:24
Re: Evo's new Experimental factory
If it's experimental you should use it when there are 2 enemy bases, this way the base you don't send it at acts as a control.
- FireStorm_
- Posts: 666
- Joined: 19 Aug 2009, 16:09
Re: Evo's new Experimental factory
I can relate. If I crush an opponents base in game, i would like some assurance it was me doing it and not that random spontaneous exploding base accident thingy I've heard about.
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Re: Evo's new Experimental factory
looking good for a small ride over the hood.
Re: Evo's new Experimental factory
i see some tiny issues on 'tires' (looks like its unwrap is bit too big compared to text, also they dont connect each other perfectly) I KNOW DETAIL SORRY :D
looks great tho
looks great tho
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Re: Evo's new Experimental factory
Yar, it's a 1 pixel discrepancy on the UV. I'll fix it at a later time. It's kind of a pain in the cock to make fixed like that because I have to re-setup the teamcolor map which happens to be a pain in the cock.
Edit: Decided to go ahead and fix it. Fixed on the texture and the normal.
Edit: Decided to go ahead and fix it. Fixed on the texture and the normal.